WOW! A really nice idea!!!
Are you going to make a D3D9 version? Right now I can't use the D3D11 client, so a version for the D3D9 client would be nice! :thumbup:
Open Street Maps has a free dataset (19GB) of XML tagged vector data for roads, bodies of water, parks, runways...
http://www.openstreetmap.org/?lat=28.6118&lon=-80.6945&zoom=14&layers=O
We could stream this data (from a local install, or through the API), and use it for laying out textures.
On my DXDiag it shows: DirectX version: DirectX 11If you upgrade your version of directx, you should be able to , even though your h/w may be dx9.
Pm me the login info, and you email or I'm and I'll get uploading when I get home.Sorry, I wasn't following this thread - is there anything ready for now? If so, I have a dedicated server which we can use as a fileserver, so we'll make all this stuff available for http download. I can arrange FTP access so you can upload them there.
Sent.Pm me the login info, and you email or I'm and I'll get uploading when I get home.
No, D3D11 client required at least DX10-compliant hardware to run.If you upgrade your version of directx, you should be able to , even though your h/w may be dx9.
I think you should ask pltex author about that - I have no idea As far as I understand pltex just joins textures together without any processing - but that's just my wild guess...A question for asmi, I'm just feeding the normal maps into pltex as bitmaps, is that what I should be doing? Do they get turned into dxt5 files in there?
Yes, as far as I understand, mipmaps are not used anyways, so please do not include them - it will save a fair amount of disk space and, more importantly, RAM and video memory at runtime.So should I not check the generate mip-maps option in pltex then?
Will do this tonight.asmi, can you put those in the zip files when you get a chance?
Doh, I forgot to zip up the specular masks again.
mars_lmask.tex
mars_tile_lmask.tex
asmi, can you put those in the zip files when you get a chance?
Mars_lmask should be in surface_LVL8, LVL10 is the right place for the other.Will do this tonight.
---------- Post added at 19:13 ---------- Previous post was at 08:34 ----------
I've added them to Mars_surface_LVL10.zip archive. I hope that's what you intended me to do
Please confirm that it's indeed is what you wanted, and if so - please let me know and delete these two file from FTP.
Done! Pls verify.Mars_lmask should be in surface_LVL8, LVL10 is the right place for the other.
Have tried 3 times to unzip Moon_Surface_LVL11.zip and on all occasions have recieved the message " cannot open file it does not appear to be a valid archive "
I would be very grateful if you could fix this file please.
Just checked on the server - it is broken there ("Invalid archive blah-blah" when I try to open it). Please delete the current one and re-upload.Can you confirm you downloaded it after 2/2? If it is still broken I'll upload it again tonight.