Sure.
Thank you. PM sent.
Also just PMed Replicant about using his work on Gemini (with due credit given to everyone who has contributed to Project Gemini in one way or another).
Perhaps it's time to move this discussion over to Addon Development?
Sure.
4throck...any chance you're interested in whipping up one of your amazing ground meshes & tetures for LC14?
**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module multistage2.dll ....... [Build ******, API 050206]
Except that the first and second j press from Gemini jettisons an astronaut. THEN you get to jettison the service module.
Sure, you can attach them back to their seats so they don't float away.
This addon, or other Gemini addons, never work for me.
I have similar problems, like with many other such add-ons... was the main reason to start making one for myself... but I am still wasting time there playing with software architecture experiments. :facepalm:
Urwumpe said:Low to the ground we feel safe
Low to the ground we feel brave.
I can use the rotational thrusters throughout the mission, and I don't need to jettison either astronaut. If desired, I can turn the vessel around immediately on dropping the second stage and thereafter drop the equipment module (first "J"). Once that's done I can see four small engines in the back of what remains of the active spacecraft, each with what looks like its own little fuel tank. I'm guessing these are supposed to be the retrorockets needed to de-orbit. But nothing will make those engines fire. If I do press "J" again, this module detaches and I now have what looks like the minimal Gemini spacecraft that remains when the chutes are deployed. In the select ship menu there is no retro module, and in remote vessel control there is no such vessel available to which focus can be set.
I'm probably simply missing something because I know this install isn't clean or entirely correct, but I'm not sure where I went wrong.
ETA: I noticed also that the automated launch sequence, at least for Gemini III/Molly Brown crashes right around second-stage ignition, or thereafter; yet, that doesn't happen if I fly it manually. (Another thing that doesn't happen is reaching, but it's my flying that's to blame for that.) Still, I wonder if these two issues are related?
After the equipment module is jettisoned, the next two J-presses send both astronauts out into free space. The following J-press pops the top off of the space capsule. Has anyone else experienced this?Hi - not being picky - just trying to save you messing about. There is no need to jettison the astronauts. With the Gemini selected - hit 'J' to lose the equipment section, then 'J' again to 'dock' the retro section, then select that and you can use the retros. Doesn't seem to be any RCS, but IIRC the real Gemini retro section only had translational thrusters.
Works for me, anyway.