Textures2 folder review yields...
Project-Outposts
Project-Outposts-LO
Project-Outposts-MED
While in the service I'd often heard the term "Sailor-proof". Well, nothing is ever sailor-proof, it just means that the right sailor hasn't come along to tear it up yet. :thumbup:
That's good news, the directories are OK. I found that if the software crashes then the directory structure could end up as the 2nd case. I now have a fix for that.
As for the problem with the quick save luckily it is not in my code but the original Atlantis launch script. The script is running through the launch sequence trying to ignite the engines (main or in some cases the OMEs). In your case the main engines where deleted and the OMEs created and assigned to the main thruster group, thus ignited and off you go. They then shutdown shortly after and the RCS kicks in to rotate the vessel so it can drop the ET, however this goes wrong and the vessel fights as it puts itself into a spin. The force of the spin can reach a level which appears to rip attachments from their attachment point ??!! That's a new one on me.
Good news is I think I can fix it, the bad news is it might fix the original also! By that I mean replacing the original orbiter files, something I can't do without warning people. So I may just fix it for Project-Outposts and keep the fixed script in my directory structure. You guys can then replace the original if you so wish, at your own risk!!
I'll get straight onto that fix for you.
Thanks again
Steve
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