OHM PTK NP Spacecraft

OrbitHangar

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Author: scorpius

PTK NP is acronym for Russian "New Generation Piloted Transport Ship" - partially reusable manned spacecraft currently under development by Russia for replacement Soyuz, analogue to US Orion spacecraft.
First launch was scheduled to take place in 2018.

Add-on includes:
Base spacecraft version with simple VC (only MFD's is functional);
Additional pressurized module;
New meshes for spacecraft launcher (Angara rocket).

Some scenarios require Angara Launch Vehicle add-on


DOWNLOAD
 

garyw

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Looks really good.
 

IronRain

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Looks great! I did a quick flight earlier this morning, just before I had to leave and it went smooth. Great work :cheers:
 

NovaCat

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Problems with yours add-on

Now I downloaded and I established this addition. At expansion and undockings there is a mistake to solar panels. To look the attached
 

IronRain

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Try to close the simulation and reopen it. It should fix it. If it's fixed with this solution, it's not a bug in the add-on itself. Might be a bug with SC3.
 
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Scorpius

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Yes, unfortunately there is a bug, but I'm pretty sure it's due to not full compatibility between Spacecraft3 and Orbiter 2010, because this happened with other addons on that module too. I was expecting that after separation camera focused on the capsule, so theoretically what happens to the propulsion module is not so important... although I agree, while it in field of view, it looks ugly.
The only solution I know, except for the re-opening: rotate solar panels to the initial position and fold them by pressing G, before separation of the capsule.
 
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Kendo

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Might be worth trying genericvessel.
 

Donamy

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The problem is your not using Parent and Child animations properly.
 

Pipcard

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Finally, a vessel that isn't from a sci-fi franchise!

(not that there's anything inherently wrong with them, and I don't want to insult anybody; it's just that O-H seems to be flooded with those add-ons nowadays, and I prefer realistic/near-tech vessels)
 
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math12

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Very great capsule! :thumbup: And about the solar panels' bug, as some people said, it's due to Spacecraft3, i'm currently develloping an add-on and I encountered this bug.
 

Donamy

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It's not a bug. It's the improper use of Parent and Child animations.
 

amansfield

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Finally, a vessel that isn't from a sci-fi franchise!

(not that there's anything inherently wrong with them, and I don't want to insult anybody; it's just that O-H seems to be flooded with those add-ons nowadays, and I prefer realistic/near-tech vessels)
Well said, you took the words right out of my mouth :tiphat:
 

Kendo

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Sorry to hijack the thread, but I suppose I,m one of them to blame, but it was an exercise in seeing good models for a change.
I have something REAL in the pipeline, it will probably just be the model as I am not an expert at this sort of stuff, can,t say too much, but its 3.57 metres long and its Russian.

Excellent mod by the way.
 

Scorpius

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Solving the problem with solar arrays

For proper animation after crew module separation, you need last version of Spacecraft3 module: "Spacecraft3 patch". All previous version will cause problem, as it were reported above.

I also had the old version, and only now noticed it (not without help from Donamy, thanks to him!)
 

ao7g

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Beautiful model, this PTK.

Otherwise : 3.57 metres and Russian = Sputnik 3 ?
 

Interceptor

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HI Scorpius,yes I can confirm the newest spacecraft3 module works great,no more animation problem with the solar panels,thanks again for this wonderful addon.:cheers:
 

lozga

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Scenario 1 crashes after ignition of the Launch Escape System (~200 sec in flight)
Here is the Orbiter.log data, if the may help:
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
>>> ERROR: No vessel class configuration file found for:
---------------------------------------------------------------
>>> ERROR: Stage
>>> [Vessel::OpenConfigFile | .\Vessel.cpp | 252]
---------------------------------------------------------------
>>> TERMINATING <<<
 
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