Question Ranger (and other ships) from Interstellar?

gattispilot

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Me too. Then there be the challenge of getting the touchdown points right in the Ranger and Lander.

---------- Post added at 05:09 PM ---------- Previous post was at 03:19 PM ----------

So on the Lander I have this for 2016:
Code:
static const int ntdvtx = 3;
static TOUCHDOWNVTX tdvtx[ntdvtx] = {
	{ _V(0, -0.005, 5), 147872, 102004, 3.2, 0.8 },
	{ _V(-2, -0.005, -5), 107872, 62004, 3.2, 0.4 },
	{ _V(2, -0.005, -5), 107872, 62004, 3.2, 0.4 },//,

	
	//	{ _V(-2, 1.6, 1.5), 1e6, 1e5, 3.2, 0 },
	//	{ _V(2, 1.6, 1.5), 1e6, 1e5, 3.2, 0 }
};
Code:
void LANDER6::clbkSetClassCaps(FILEHANDLE cfg)
{
	SetSize(11);
	SetEmptyMass(11000.0);
	SetCW(0.3, 0.3, 0.6, 0.9);
	SetWingAspect(1.7);
	SetWingEffectiveness(2.5);
	SetCrossSections(_V(71.59, 206.57, 50.58));
	SetRotDrag(_V(3.5, 3.5, 3.5));
	if (GetFlightModel() >= 1) {
		SetPitchMomentScale(1e-4);
		SetBankMomentScale(1e-4);
	}
	SetPMI(_V(32.49, 38.14, 23.67));
	SetTrimScale(0.08);
	SetCameraOffset(_V(0, 3, 10.1));
	//SetTouchdownPoints(_V(0, -.003, 5.7), _V(-3.448, -.003, -5.0), _V(3.448, -.003, -5.0));;
	SetTouchdownPoints(tdvtx, ntdvtx);

But it slides off the pad.

The ranger is another thing. The nose is in the ground and the rear gear is in the air.
 

BenSisko

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To all,
We're aware of the 160828 issues with the Lander and the Ranger and we're working on a fix. We're also anxious to implement Woo482's oMMU to allow us to place a crew in our vessels in lieu of a functioning UMmu. Rest assured the Endurance Space Exploration System for 160828 is being actively developed!
 

gattispilot

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Also I parked a LAnder on a pad at KSC. Applied Horizon level and slid off the pad into the grass and then to the sun

Put a dg there. set the gear and did the Level and slid off.

So for mass like a parking brake? or more friction?

---------- Post added at 01:09 PM ---------- Previous post was at 08:06 AM ----------

So here is the Ranger You can see she is about nose is in the ground.
AhDRich.jpg

bJ2A6mA.jpg

Code:
static const int ntdvtx = 3;
static TOUCHDOWNVTX tdvtx[ntdvtx] = {
	{ _V(0, -1.31835, 5), 107872, 62004, 3.2, 0.8 },
	{ _V(-2, -1.31835, -5), 107872, 62004, 3.2, 0.4 },
	{ _V(2, -1.31835, -5), 107872, 62004, 3.2, 0.4 },//,
};

The model is level also.

ScN:
Code:
RANGER:RANGER
  STATUS Orbiting Earth
  RPOS 5552550.177 2506948.230 1863950.267
  RVEL -52.6413 -161.6943 369.4192
  AROT 24.515 53.761 155.323
  VROT -16.5267 -2.7942 53.1994
  AFCMODE 7
  PRPLEVEL 0:1.000000 1:0.999999 2:0.999996
  IDS 0:588 100 1:589 100 2:589 100
  NAVFREQ 0 0
  XPDR 0
  DOCK 0
  AIRLOCK 0
  GEAR 0 0.0000
  DOOR 0 0.0000
  CHAIR 1 0.0000
  TARS 1 0.0000
  DOOR1 0 0.0000
  DOCKRING 0 0.0000
  DOCKHATCH 0 0.0000
  BOTTOMCOVER 0 0.0000
END
END_SHIPS
I thought I would have been landed rather than orbiting?
 

BenSisko

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I've tried landing both the Lander and Ranger in the pad area of KSC using pads 1 & 2 running Orbiter 160828. Both landings fail. The Lander remains upright but slides off the pad and through an adjacent building. The Ranger also slides off the pad but is pitches nose-down to end up inverted and underground. The Rangers action is likely influenced by the compliance of its landing gear but both ships are affected by the fact that the KSC pad area is not flat. Is there a way to flatten the 160828 KSC pad area? Is this planned for an update to 160828?
 
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