2Copernicus
Member
Hi all.
So I'm working on an orbiter lunar scenery, and one of the steps I'm trying to test out is adding surface tiles for the area. I basically followed the orbiter wiki regarding Surface tile implementation, as I'm a tad new to development and I couldn't find anything else regarding their development and creation (at least that I could understand).
www.orbiterwiki.org
So following the implementation, I add the texture as Moon_1_E0780_S0396 and then create a base cfg file. Yet for some reason whilst the base does load (it exists and is targetable on the map) the surface tile doesn't seem to be there. The one thing I was wondering it could be is that the texture is 8 mb large, is that too big? Or did I mess up on the numerical conversion?
TY all, and if this is extremely simple my bad, just really new to all this
.
So I'm working on an orbiter lunar scenery, and one of the steps I'm trying to test out is adding surface tiles for the area. I basically followed the orbiter wiki regarding Surface tile implementation, as I'm a tad new to development and I couldn't find anything else regarding their development and creation (at least that I could understand).
Surface tile - OrbiterWiki
So following the implementation, I add the texture as Moon_1_E0780_S0396 and then create a base cfg file. Yet for some reason whilst the base does load (it exists and is targetable on the map) the surface tile doesn't seem to be there. The one thing I was wondering it could be is that the texture is 8 mb large, is that too big? Or did I mess up on the numerical conversion?
TY all, and if this is extremely simple my bad, just really new to all this