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- Jan 7, 2008
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I've been wondering what kind of performance various modern graphic cards can provide, and what kind of features are commonly supported.
For this purpose, i put together a raytracer demo in GLSL:
http://orbides.1gb.ru/zray-100411.zip
If you wish to test it, i'm interested in what FPS (or what errors in zray.log) would there be in gpu* demos at full screen (maximized) and 800x600 (un-maxmized) resolutions, and how many seconds per frame cpu reference demo does.
Also, the data above is meaningless without specifying what GPU and CPU you have.
The thing should look like that:
You can walk around with mouse wheel and right button, and pause by spacebar.
How is that related to Orbiter?
That data can help me determine just how much shader-driven features being put in OGLAClient (Rayleigh scattering, volumetric clouds, etc) can still be supported by average orbinaut's hardware, for example.
For this purpose, i put together a raytracer demo in GLSL:
http://orbides.1gb.ru/zray-100411.zip
If you wish to test it, i'm interested in what FPS (or what errors in zray.log) would there be in gpu* demos at full screen (maximized) and 800x600 (un-maxmized) resolutions, and how many seconds per frame cpu reference demo does.
Also, the data above is meaningless without specifying what GPU and CPU you have.
The thing should look like that:
You can walk around with mouse wheel and right button, and pause by spacebar.
How is that related to Orbiter?
That data can help me determine just how much shader-driven features being put in OGLAClient (Rayleigh scattering, volumetric clouds, etc) can still be supported by average orbinaut's hardware, for example.
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