n72.75
Move slow and try not to break too much.
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So I enabled a few compiler and linker flags while trying to improve the performance of NASSP. Namely these were:
/Ot favor fast code
/GL whole program optimization
/LTGC link time code generation (I think this is turned on implicitly with /GL)
Obviously there isnt a drastic improvement in performance, but it is noticeable.
My question is, is this safe. I don't see why it wouldn't be, and I've tested without issue so far.
The only problem I could forsee is if someone were to link against our SPSDK.lib in a newer version of visual studio, without recompiling and linking it.
If anyone knows of an issue, historicially, that this has caused let me know.
Thanks.
/Ot favor fast code
/GL whole program optimization
/LTGC link time code generation (I think this is turned on implicitly with /GL)
Obviously there isnt a drastic improvement in performance, but it is noticeable.
My question is, is this safe. I don't see why it wouldn't be, and I've tested without issue so far.
The only problem I could forsee is if someone were to link against our SPSDK.lib in a newer version of visual studio, without recompiling and linking it.
If anyone knows of an issue, historicially, that this has caused let me know.
Thanks.
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