barrygolden
Well-known member
You guys might need to think about adding these guys to the ISS A to Z
ThanksMy OMS particle stream has, it may be not 100% accurate, but looks better than static texture:
and, this line in [CONFIG] section, of course:Code:[PARTICLESTREAM_1] NAME=OMSex SRCSIZE=0.5 SRCRATE=1000 V0=5.0 SRCSPREAD=0.6 LIFETIME=0.10 GROWTHRATE=1.5 ATMSLOWDOWN=0 LTYPE=EMISSIVE LEVELMAP=LVL_LIN ;LMIN=0 ;LMAX=2 ATMSMAP=ATM_FLAT AMIN=1 ;AMAX=1
also:Code:MAIN_PSTREAM1=OMSex
Code:[EX_MAIN_0] OFF=(-2.7,3.50,-13.5) DIR=(-0.03, 0.25885, -0.96545) LENGTH=2.5 WIDTH=0.6 [EX_MAIN_1] OFF=(2.7,3.50,-13.5) DIR=(0.03, 0.25885, -0.96545) LENGTH=2.5 WIDTH=0.6
PARTICLESTREAMSPEC OMSex = {
0, .5, 1000, 5.0, 06, 0.1, 1.5, 0, PARTICLESTREAMSPEC::EMISSIVE,
PARTICLESTREAMSPEC::LVL_LIN, 1, 1, PARTICLESTREAMSPEC::ATM_FLAT, 6e7, 12e7
/*[PARTICLESTREAM_1]
NAME=OMSex
SRCSIZE=0.5
SRCRATE=1000
V0=5.0
SRCSPREAD=0.6
LIFETIME=0.10
GROWTHRATE=1.5
ATMSLOWDOWN=0
LTYPE=EMISSIVE
LEVELMAP=LVL_LIN
;LMIN=0
;LMAX=2
ATMSMAP=ATM_FLAT
AMIN=1
;AMAX=1*/
You guys might need to think about adding these guys to the ISS A to Z
void Atlantis::CreateOMS()
{
th_oms[0] = CreateThruster (THRUSTREF_OMSL, THRUSTDIR_OMSL, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
th_oms[1] = CreateThruster (THRUSTREF_OMSR, THRUSTDIR_OMSR, ORBITER_OMS_THRUST, ph_oms, ORBITER_OMS_ISP0, ORBITER_OMS_ISP1);
// we don't yet define a thruster group for the OMS engines
// They will be assigned to the MAIN group as soon as the ET is jettisoned
for (int i = 0; i < 2; i++)
AddExhaust (th_oms[i], 4.0, 0.5);
PARTICLESTREAMSPEC OMSex = {
0, .5, 1000, 5.0, 06, 0.1, 1.5, 0, PARTICLESTREAMSPEC::EMISSIVE,
PARTICLESTREAMSPEC::LVL_LIN, 1, 1, PARTICLESTREAMSPEC::ATM_FLAT, 6e7, 12e7
};
AddExhaustStream(th_oms[0], _V(-1, 0, -15), &OMSex);
AddExhaustStream(th_oms[1], _V(1, 0, -15), &OMSex);
}
Thanks gattis I know this isn't a question for you but the ISS eva teather guys have a weird view of them and hard to follow plus only move 3 ways so little hard to control.
not sure if you were able to get your VC into Orion yet?
void Atlantis::SpawnEVA(void)
{
if (EVA1 == 0){
//if (EXT_status == HATCH_DOWN){
if (GetAttachmentStatus(ft_pad_att) == NULL)
{
SetAttachmentParams(ft_pad_att, attp_pos[1], _V(0, 1, 0), _V(0, 0, -1));
//OBJHANDLE hVessel;
VESSELSTATUS vs;
GetStatus(vs);
hMMU = oapiCreateVessel("EVA1", "SHUTTLEEVA1", vs);
VESSEL *v = oapiGetVesselInterface(hMMU);
ATTACHMENTHANDLE hAttWFC = v->GetAttachmentHandle(true, 0);
AttachChild(hMMU, ft_pad_att, hAttWFC);
oapiSetFocusObject(hMMU);
EVA1 = 1;
//}
}
}
}
Not sure what you mean?can those be placed on another screen ?