OHM Space Launch System for Orbiter 2016 0.1.2

gattispilot

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Oh. I though those were navigation. I was thinking the docking light would be aimed forward. But position?

I can have the black and silver versions. Ideally just change the texture,
 

gattispilot

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I just made a texture to have a grayish exterior. Silver is a tough color to do. I can make it reflective. Attached is the texture if someone what to try another color

Color code for silver:https://html-color.codes/silver
My is lighter than the silver 192,192, 192.
 

Attachments

  • whiteorion1.jpg
    whiteorion1.jpg
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  • TALONTOP8white.jpg
    TALONTOP8white.jpg
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Last edited:

gattispilot

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I have been asked by not just put the vc mesh in the existing Orion. There are a couple of reason. The Orion would have to be recoded to add the mesh and code. The existing Orion's main mesh has the "old" angled panel.

This version the docking windows and main windows have frames. The docking windows are a little bit larger.
 

BrianJ

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I hope all goes well for launch tomorrow!
Horizons only has data post-TLI for tomorrow - LAN 13deg, INC 34deg (Equatorial).
My guidance file is pretty much the same as before, just changed the inc. to 34.
Code:
-10.000 =orbit(150,1700,34.0,1.00,72,0.00)
-5.000 =engine(0.00,100.00,5.00,0.00,0.00,0.00)
0.000 =engine(100.00,100.00,1.00)
30 =pitch(71.63, 64.40, 10.0)
40 =engine(100.00,85.00,3.00)
40 =pitch(64.40, 57.62, 10.0)
43 =engine(85.00,85.00,1)
50 =pitch(57.62, 51.34, 10.0)
60 =pitch(51.34, 45.69, 10.0)
70 =pitch(45.69, 40.70, 10.0)
80 =engine(85.00,95.00,3.00)
80 =pitch(40.70, 36.19, 10.0)
83 =engine(95.00,95.00,1.00)
90 =pitch(35,5,170)
260 =pitch(5,10,50)
310 =pitch(10,20,165)
420 =engine(95.00,60.00,4.00)
424 =engine(60.00,60.00,1.00)
475 =pitch(20,15,30)
489.5 =engine(0,0,1.00)

Cheers,
Brian
 

gattispilot

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New scenario for launch. when started press P to begin launch sequence. if you have attachment manager turn it off else the rocket will CTD.

It looks like this get the rocket up but then you need to switch to the 2nd stage and go to the moon.
 

Attachments

  • SLSNOV16launch.zip
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  • slsnight.jpg
    slsnight.jpg
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  • slsnight2.jpg
    slsnight2.jpg
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  • slsnight3.jpg
    slsnight3.jpg
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  • slsnight4.jpg
    slsnight4.jpg
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  • slsnight5.jpg
    slsnight5.jpg
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gattispilot

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Looking at the Orion.
I get this for the gray/ silver

BUT I think the docking ring maybe wrong? From what I can see the petal should be at the bottom.?
 

Attachments

  • orionext1.jpg
    orionext1.jpg
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gattispilot

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I am going to model the Event timer like the shuttle. So MET or Event time can be displayed. I saw this so a good view of the front

UGH the panels rotate also. That is doable. I guess need controls to rotate each. I should be able to add camera points?
 

Attachments

  • gcd_pcm_feature_photo1_0.jpg
    gcd_pcm_feature_photo1_0.jpg
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gattispilot

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Maybe like this. I redid the front pedals and hatch. the hull is reflective

Should it be whiter, though?

On the event timer. Something like this:

I need to redo the solar panels. add hinges to the panels. Also make them rotate forward/back and around. I can add an attachment point and make a camera view view there. Not sure if I can do it with camera mfd though
 

Attachments

  • ORIONTIMER.jpg
    ORIONTIMER.jpg
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  • ORIONREFLECT3.jpg
    ORIONREFLECT3.jpg
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Gargantua2024

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The Orion solar arrays most likely resemble the behaviour of those from the ATVs sent to the ISS, since Orion's SM is derived directly from the ATV anyway
 

gamer19

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New scenario for launch. when started press P to begin launch sequence. if you have attachment manager turn it off else the rocket will CTD.

It looks like this get the rocket up but then you need to switch to the 2nd stage and go to the moon.
CTD - after switching to F1
and before that I can only see a lot of pitch black
here's the log
do I miss some mesh ?
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module ProjectApolloConfigurator.dll [Build 210513, API 100830]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160907, API 160828]
000000.000: Module HideCursor.dll ........ [Build ******, API 060425]
000000.000: Module LunarTransferMFD.dll .. [Build 191224, API 160828]
000000.000: Module Multistage2015_MFD.dll [Build 170506, API 160828]
000000.000: Module PursuitMFD_2016.dll ... [Build 160917, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 210805, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module BurnTimeMFD.dll ....... [Build 160905, API 160828]
000000.000: Module TransX2.dll ........... [Build 160907, API 160828]
000000.000: Module ProjectApolloMFD.dll .. [Build 210513, API 100830]
000000.000: Module ApolloRTCCMFD.dll ..... [Build 210513, API 100830]
000000.000: Module GenericCamera.dll ..... [Build 210805, API 160828]
000000.000: Module CameraMFD.dll ......... [Build 201106, API 160828]
000000.000: Module ScnEditorTLE.dll ...... [Build ******, API 060425]
000000.000: Module AttitudeMFD.dll ....... [Build ******, API 050206]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module MultiView.dll ......... [Build 130705, API 100830]
000000.000: Module Orbits.dll ............ [Build 160704, API 160703]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir : J:\Games\Other\Orbiter2016\
ConfigDir : J:\Games\Other\Orbiter2016\Config\
MeshDir : J:\Games\Other\Orbiter2016\Meshes\
TextureDir : J:\Games\Other\Orbiter2016\Textures\
HightexDir : J:\Games\Other\Orbiter2016\Textures2\
ScenarioDir: J:\Games\Other\Orbiter2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
: J:\Games\Other\Orbiter2016\modules\server\d3d9.dll [v 1.1.0.962]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 210805, API 160828]
000000.000: Module Lagrange.dll .......... [Build 170618, API 160828]
000000.000: >>> Lagrange module initialized: version 1.0, compile date Jun 18 2017
============================ ERROR: ===========================
Failed loading module Modules\Plugin\OrbiterSkyboltClient.dll (code 193)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module CRT.dll ............... [Build 161210, API 100830]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : NVIDIA GeForce GTX 1660 SUPER
D3D9: MaxTextureWidth......... : 16384
D3D9: MaxTextureHeight........ : 16384
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x30F
D3D9: MiscCaps................ : 0x2FCEF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : Yes
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 210805
D3D9: Available Texture Memory : 4051 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: SLIDER 0
000000.000: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Multistage2015.dll .... [Build 170506, API 160828]
000000.000: Multistage Version: 170506
000000.000: Load State Started
000000.000: SLS: Guidance File present: Config\Multistage2015\Guidance\ARTEMIS_1_new_GNC.txt
000000.000: SLS: Orbit Call Found! Targets: Apogee:1700000.0 Perigee:150000.0 Inclination:34.0 Mode:1.0 GT initial Pitch: 72.0 Abside:150000.0
000000.000: SLS: Config File: J:\Games\Other\Orbiter2016\Config\Multistage2015\SLS_BLOCKIACUBETEST8.ini
000000.000: SLS: Number of stages in the ini file: 0
000000.000: SLS: Number of boosters group in the ini file: 0
000000.000: SLS: Number of Payloads in the ini file: 0
000000.000: SLS: Stage n. 1 Engines Exhaust Added--> number of engines: 1 , diameter: 0.000, position x: 0.000 y: 0.000 z: -0.000
000000.000: Load State Terminated
000000.000: Module EmptyModule.dll ....... [Build 170505, API 160828]
000000.000: Module SLSVAB2016EM2.dll ..... [Build 171230, API 160828]
000000.000: Module SLSTOWER2016EM1.dll ... [Build 171228, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module LIGHTTOWER.dll ........ [Build 150101, API 100830]
000000.000: Module SLS_CRAWLER2016ssu.dll [Build 180304, API 160828]
000000.000: Module Spacecraft4.dll ....... [Build 151223, API 100830]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Module spotlight2.dll ........ [Build 170107, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
D3D9: ERROR: Base Object 0x34F8D60 = 'Clavius Base' not cataloged
D3D9: ERROR: Base Object 0x1E7FDE68 = 'Preary Base' not cataloged
000000.000: D3D9: [Scene Initialized]
000000.000: Post Creation Started
000000.000: SLS: Gravity Turn Initial Pitch by user: 72.000 Calculated:89.000
000000.000: RESET PEG
000000.000: SLS: Planet Reference Pressure = 101325.0 Pa Atmosphere Altitude Limit:2500.0 km
000000.000: Post Creation Terminated
000000.000: oapi::Module::clbkSimulationStart
000000.000: >>> Lagrange module sim start
000000.000: Finished initialising panels
000000.000: XRSound 1.10 (Build Date: Mar 9 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0. XRSound UpdateInterval = 0.050 (20.0 updates per second)
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
 
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