OHM Space Launch System for Orbiter 2016 0.1.2

jameswebb

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send me what you have. Or a link to what you are working on. with a list of "to-do's" and ill see what i can do. I just want to make sure we are on the same page as I am balancing this with a hectic work schedule. This weekend is or the weekends are the best time for me. I can do some stuff after work. It all depends on how much rework it needs. I need to see what you see and be on the same page as you. Then we can take it step by step until it is done and to your liking. Sound good? We need a place where we can converse share screens and whatnot I made a discord server if that will work for you. Here is the invite link https://discord.gg/2y6GPKFW or we can do however you are comfortable.
 

Gargantua2024

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Maybe not the best place to post this but, since some of the Gateway modules are secondary SLS payloads, maybe it's also time to update their models as well
Here's the exploded view that is planned as of February 2022
1670938248213.png
Current Planned Flight manifest (Gateway modules only):
  • 2024 = PPE and HALO = Falcon Heavy
  • 2027 = I-HAB = Artemis 4
  • 2028? = Canadarm3 = Dragon-XL
  • 2028 = ESPRIT = Artemis 5
  • 2029 = Airlock = Artemis 6
 
Last edited:

BradyBaseball13

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Can anyone tell me what the required add-ons for the SLS for Orbiter 2016, besides multi stage? Because there are none listed and it crashes when I try to open the scenario.

Thanks
 

barrygolden

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I think you need SLS-LOP Gateway I had to get gattis to get mine to work and it awesome. His new Orion is breath taking and he is still tinkering with it. He'll have new men for the lander and maybe a new rover for Artemis 3. Also working on a new ALSEP stuff to deploy. NASA is close to naming the connecting ridge as the first landing site and all this should be ready by then to follow the mission
Gattispilot is one of the nicest and helpfullest people on this site he'll help you if you need it to get it going
 

drewski_505

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Not sure what I'm missing but I can't launch the Artemis 1 Launch scenario
 

drewski_505

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Can you post the log?
============================ ERROR: ===========================
Mesh not found: .\Meshes\SLS_2016\SLSSRBNEW_1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\SLSSRBNEW_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\SLSSRBNEW_1 @ x:6.300 y:0.000 z:-5.000
============================ ERROR: ===========================
Mesh not found: .\Meshes\SLS_2016\SLSSRBNEW_1_1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\SLSSRBNEW_1_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\SLSSRBNEW_1_1 @ x:-6.300 y:0.000 z:-5.000
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:6.300 y:0.000 z:-4.700
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_2
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_2 @ x:-6.300 y:0.000 z:-4.700
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:0.000 y:2.200 z:20.300
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_2
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_2 @ x:-1.905 y:-1.100 z:20.300
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_3
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_3 @ x:1.905 y:-1.100 z:20.300
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:0.000 y:0.000 z:-4.700
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:0.000 y:0.000 z:-4.700
000000.000: Load State Terminated
000000.000: Module EmptyModule.dll ....... [Build 170505, API 160828]
000000.000: Module SLSVAB2016EM2.dll ..... [Build 171230, API 160828]
000000.000: Module SLSTOWER2016EM1.dll ... [Build 171228, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module LIGHTTOWER.dll ........ [Build 150101, API 100830]
000000.000: Module ORIONNEW4.dll ......... [Build 221207, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: NEWORION/white_foil.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: ORIONNEWVC/alu.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: ORIONNEWVC/MFDBLACK.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDCAPS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2005532572)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>> Texture not found: NEWORION/white_foil.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
>> Texture not found: Water-Reflection.dds
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: Module SLS_CRAWLER2016ssu.dll [Build 180304, API 160828]
000000.000: Module Spacecraft4.dll ....... [Build 151223, API 100830]
--------------------------- WARNING: --------------------------
>> Texture not found: SLS_2016\Cubesat6U_Solar_NEA
Skipping.
>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: Module spotlight2.dll ........ [Build 170107, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Post Creation Started
000000.000: SLS: Gravity Turn Initial Pitch by user: 89.500 Calculated:82.400
000000.000: RESET PEG
000000.000: SLS Complex Flight-> Stage 1 Engine 1 Amplitude 0.013 phase 1.309 frequency 52.000
000000.000: SLS Complex Flight-> Stage 1 Engine 2 Amplitude 0.001 phase 2.007 frequency 63.000
000000.000: SLS Complex Flight-> Stage 1 Engine 3 Amplitude 0.003 phase 1.449 frequency 88.000
000000.000: SLS Complex Flight-> Stage 1 Engine 4 Amplitude 0.007 phase 2.985 frequency 38.000
000000.000: SLS Complex Flight-> Stage 2 Engine 1 Amplitude 0.013 phase 2.723 frequency 42.000
000000.000: SLS Complex Flight-> Booster 1 Engine 1 Amplitude 0.014 phase 2.566 frequency 30.000
000000.000: SLS Complex Flight-> Booster 2 Engine 1 Amplitude 0.005 phase 0.733 frequency 69.000
000000.000: SLS Complex Flight-> Booster 3 Engine 1 Amplitude 0.001 phase 1.222 frequency 81.000
000000.000: SLS Complex Flight-> Booster 3 Engine 2 Amplitude 0.000 phase 2.810 frequency 69.000
000000.000: SLS Complex Flight-> Booster 4 Engine 1 Amplitude 0.010 phase 2.688 frequency 72.000
000000.000: SLS Complex Flight-> Booster 4 Engine 2 Amplitude 0.005 phase 0.646 frequency 87.000
000000.000: SLS Complex Flight-> Booster 4 Engine 3 Amplitude 0.010 phase 2.007 frequency 49.000
000000.000: SLS Complex Flight-> Booster 5 Engine 1 Amplitude 0.002 phase 1.030 frequency 30.000
000000.000: SLS Complex Flight-> Booster 6 Engine 1 Amplitude 0.012 phase 2.548 frequency 84.000
000000.000: SLS: Planet Reference Pressure = 101325.0 Pa Atmosphere Altitude Limit:2500.0 km
000000.000: Post Creation Terminated
000000.000: Finished initialising panels
000000.000: Venting Effect Added @: 4.200,-1.000,30.000 dir: 1.000,5.000,0.000
000000.000: Venting Effect Added @: 1.000,-4.200,15.000 dir: 5.000,1.000,0.000
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
 

gattispilot

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Thanks
does it crash or not take off

Missing meshes:
============================ ERROR: ===========================
Mesh not found: .\Meshes\SLS_2016\SLSSRBNEW_1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\SLSSRBNEW_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\SLSSRBNEW_1 @ x:6.300 y:0.000 z:-5.000
============================ ERROR: ===========================
Mesh not found: .\Meshes\SLS_2016\SLSSRBNEW_1_1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
 

drewski_505

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Thanks
does it crash or not take off

Missing meshes:
============================ ERROR: ===========================
Mesh not found: .\Meshes\SLS_2016\SLSSRBNEW_1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\SLSSRBNEW_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\SLSSRBNEW_1 @ x:6.300 y:0.000 z:-5.000
============================ ERROR: ===========================
Mesh not found: .\Meshes\SLS_2016\SLSSRBNEW_1_1.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
===============================================================
It crashes to desktop right when I try to launch the scenario
 

carlosriera

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Hello Gattispilot, first of all, thank you very much for the excellent work in this addon and in others as well.:hailprobe:
I have these problems with the NEWORION:

When docking on ISS using "PursuitMFD" it seems to be inverted.

When entering the game, the view in the generic cockpit is occupied by some part of the Orion. If I type "f8" it enters the VC but if I type "f8" again it keeps the background VC and you don't see the outside of the ship.

The fuel consumption does not appear in the generic cockpit and I have seen that in the scenario editor there are 2 tanks and 1 in the original version, so I thought that this could be the cause.

Sorry for my bad English.

Carlos.
 

gattispilot

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Your welcome

So working on a more correct? version.

Which ISS the default or the Hi def?

F8 which is the VC should put cameras inside. I would try f1 and see if you get the exterior view.

On the fuel there are 2 tanks. One is the orion capsule and the other is the SM. When combined the Orion controls the SM thruster but when separated then the Orion only controls the capsule.
 

Gieno

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Hi,
I installed each addon in order and place the Scenarios in Orbiter 2016 main Directory.
Opening any Scenarios, it crash.

Thanks.


Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 200811, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : C:\Orbiter 2023\
ConfigDir  : C:\Orbiter 2023\Config\
MeshDir    : C:\Orbiter 2023\Meshes\
TextureDir : C:\Orbiter 2023\Textures\
HightexDir : C:\Orbiter 2023\Textures2\
ScenarioDir: C:\Orbiter 2023\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs  : C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
           : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.19041.2788]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 211009, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module CrewDragonMFD.dll ..... [Build 220425, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: Module ModuleMessagingExtMFD.dll  [Build 180624, API 160828]
000000.000:    >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
000000.000: Module Multistage2015_MFD.dll  [Build 161006, API 160828]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module GenericCamera.dll ..... [Build 211009, API 160828]
000000.000: Module ShuttleFDOMFD.dll ..... [Build 220906, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module LunarTransferMFD.dll .. [Build 160829, API 160815]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : Intel(R) HD Graphics 5500
D3D9: MaxTextureWidth......... : 8192
D3D9: MaxTextureHeight........ : 8192
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x37F
D3D9: MiscCaps................ : 0x2FCCF2
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Separate AlphaBlend..... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : No
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : Yes
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: D3D9Build Date.......... : 211009
D3D9: Available Texture Memory : 2124 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: >>> ERROR: No vessel class configuration file found for:
============================ ERROR: ===========================
Orion-MPCV\Orion-MPCV
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================
000000.000: >>> TERMINATING <<<
000000.000:    >>> MMExtMFD module exited
 

gattispilot

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Which scenario?

Looks like Orion is missing?
============================ ERROR: ===========================
Orion-MPCV\Orion-MPCV
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================
 

Gieno

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Which scenario?

Looks like Orion is missing?
============================ ERROR: ===========================
Orion-MPCV\Orion-MPCV
[Vessel::OpenConfigFile | .\Vessel.cpp | 243]
===============================================================
Hi gattispilot,

Apologies for the late response it's the following,
Orion at ISS
SLS to the Moon
Skylab2 with Orion MPCV
Orion and MAV-Lander
But for some reason all of it crashes 🤦‍♂️


Thanks.
 

gattispilot

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