I didn't optimize a simple mesh. Although trusses might be different.
So where do we stand on these things I would want to see prior to a new public release:
- Active Ku antenna, so we have to follow actual procedures for deploy/activation and stowing
- Post-MECO MPS dump and SSME stow
- C&W Master Alarm for APU/HYD shutdown
- ADI with rate needles!
- Upgraded and corrected SPI, OMS/MPS and APU/HYD MEDS screens with correct graphics
- Correct physical behaviour of the SRMS so that the rate gauge on A8U is active.
Is that only for the C&W or all of them? How about creating a rough implementation of each element mentioned and hooking them up to actual physical systems later? Essentially "scarring" the vehicle in advance.Some nautical miles away. With the sensors done, I can at least have the primary C&W implemented, the secondary C&W would rely on the MDMs.
Is that only for the C&W or all of them? How about creating a rough implementation of each element mentioned and hooking them up to actual physical systems later? Essentially "scarring" the vehicle in advance.
True. Maybe that should be made the top priority, a code clean up? No new features until this is completed.The problem is, we would have a lot of code duplicated for this, which a slower approach would deal better. Also I see, as developer, the bigger problem behind the insanely chaotic code structure we still have in SSU. It requires a large set of knowledge for finding which subsystem is implemented in which place. Splitting the large subsystems into smaller work packages, that can be tested independently, ideally even without needing Orbiter running at all, but by a unit test tool, would in my eyes offer more gain for SSU, than fast new features. What does it bring us to have the features run in a fast way quickly, when this code is hard to be replaced?
OK. Could the Ku dish gimbals be implemented so that they can for now be controlled by Computerex' RemoteAnimation MFD?The Ku-band antenna could be done independent of this, since it has a large set of special electronics for that, but the MPS dumps would require the Shuttle Bus system. And the displays could also be done independent, but would require more time, since there is a lot of behavior behind them.
True. Maybe that should be made the top priority, a code clean up? No new features until this is completed.
OK. Could the Ku dish gimbals be implemented so that they can for now be controlled by Computerex' RemoteAnimation MFD?
That'll be my last request ahead of the code clean-up.
Then I just need to find how how exactly the RAMFD works as currently when I use it with SSU it does nothing. Could you provide a list in numerological order of the various animations we currently have in the main SSU vessel?Is already implemented as animation for quite a while, missing is only the code to point it.
Then I just need to find how how exactly the RAMFD works as currently when I use it with SSU it does nothing. Could you provide a list in numerological order of the various animations we currently have in the main SSU vessel?
For now, yes.Can take a while. Would it be enough for you if I just dump all animation codes in a text file?
For now, yes.
Take it to a special file.Ok, THIS can be done...when I am back home. OrbiterLog or special file?
ANIMATION LOG
anim_door 137 ( 0x89)
anim_rad 138 ( 0x8a)
anim_gear 143 ( 0x8f)
anim_kubd 144 ( 0x90)
anim_kualpha 145 ( 0x91)
anim_kubeta 146 ( 0x92)
anim_chute_deploy 147 ( 0x93)
anim_chute_spin 148 ( 0x94)
anim_elev 149 ( 0x95)
anim_bf 150 ( 0x96)
anim_laileron 151 ( 0x97)
anim_raileron 152 ( 0x98)
anim_rudder 153 ( 0x99)
anim_spdb 154 ( 0x9a)
anim_camFLyaw 155 ( 0x9b)
anim_camFLpitch 156 ( 0x9c)
anim_camFRyaw 157 ( 0x9d)
anim_camFRpitch 158 ( 0x9e)
anim_camBLyaw 159 ( 0x9f)
anim_camBLpitch 160 ( 0xa0)
anim_camBRyaw 161 ( 0xa1)
anim_camBRpitch 162 ( 0xa2)
anim_letumbdoor 163 ( 0xa3)
anim_retumbdoor 164 ( 0xa4)
anim_ssmeTyaw 165 ( 0xa5)
anim_ssmeTpitch 166 ( 0xa6)
anim_ssmeLyaw 167 ( 0xa7)
anim_ssmeLpitch 168 ( 0xa8)
anim_ssmeRyaw 169 ( 0xa9)
anim_ssmeRpitch 170 ( 0xaa)
anim_adpl 171 ( 0xab)
anim_adpr 172 ( 0xac)
anim_stzd 173 ( 0xad)
anim_styd 174 ( 0xae)
Thanks for the log. What do the various numbers refer to?
Could check in compilable versions of EIU.h and BIU.h? They're giving me 83 errors when I try to compile the latest revision of the sources.
Ooops! You forgot to check in SSUOptions.h. And it still complains about about EIU.h:Added the EIU stuff, BIU.h should have been up to date. I also added the latest changes to the Atlantis.cpp, including a central SSUOptions class, for making it easier to store central SSU options, like which computer/IDP model should be used. Could also be used for switching other static options, that are not part of mission, hardware or scenario.
Also, I committed the option to write a HTML file which contains a report on the subsystem performance.
1>e:\shuttle ultra\orbitersdk\space shuttle ultra\dps\GPC.h(113) : error C2259: 'dps::BIU' : cannot instantiate abstract class
1> due to following members:
1> 'dps::BUS_COMMAND_WORD dps::BIU::busCommand(dps::BUS_COMMAND_WORD,unsigned long,short *)' : is abstract
1> e:\shuttle ultra\orbitersdk\space shuttle ultra\dps\BIU.h(97) : see declaration of 'dps::BIU::busCommand'
1> 'void dps::BIU::busCommandPhase(void)' : is abstract
1> e:\shuttle ultra\orbitersdk\space shuttle ultra\dps\BIU.h(98) : see declaration of 'dps::BIU::busCommandPhase'
1> 'void dps::BIU::busReadPhase(void)' : is abstract
1> e:\shuttle ultra\orbitersdk\space shuttle ultra\dps\BIU.h(99) : see declaration of 'dps::BIU::busReadPhase'
Ooops! You forgot to check in SSUOptions.h. And it still complains about about EIU.h: