Space Shuttle Ultra development thread

BTW, is somebody interested into making a low level library similar to CameraMFD?

I thought about the CCTV screens and I wonder, if it would be playable, if we render one 512x512 texture for each monitor, and do that in a way, that we only render one texture per timestep (or every other, every third, etc). The CCTV frame rate might be a bit low when we have more than two screens active at a time, but it could be playable.

I have just no clue how to program such a renderer. :(
How about trying to contact Vanguard about this? He should be able to help or at least release the source code.
 
How about trying to contact Vanguard about this? He should be able to help or at least release the source code.

I don't know how to contact him. I think I searched inside the CameraMFD docs about his email, but did not find it - or I did not search good enough.

I thought also about looking into the OVP stuff for the settings of Orbiters rendering engine.

What we can almost forget in my eyes: Making the CCTV screens MFDs. I don't know where we could place buttons for these MFDs to control them. We could add additional buttons to the visual, but that would damage the realistic look.
 
Vanguard is a registered user here, although he has no posts.
 
I try getting in contact later, when I know what I shall do with the CCTV at all.I still don't even know, if the CCTV cameras display color or grayscale - the documents say the latest camera model is grayscale, as they can display better in bad lighting situations.
 
I try getting in contact later, when I know what I shall do with the CCTV at all.I still don't even know, if the CCTV cameras display color or grayscale - the documents say the latest camera model is grayscale, as they can display better in bad lighting situations.
All of them except PLB Camera C is color cameras. Camera C is an Intensified Television Camera(ITVC).
 
All of them except PLB Camera C is color cameras. Camera C is an Intensified Television Camera(ITVC).

So, there is a mix of B/W and color cameras? That will not make things easier. :(
 
So, there is a mix of B/W and color cameras? That will not make things easier. :(
Well, Vanguard should be pretty helpful since he has implemented a night-vision mode into CameraMFD and the ITVC is just a b&w version of standard night-vision and just has been enhanced to better show the scene during night.

So, contacting Vanguard about this should relieve you of a major headche in my opinion. And we need to get this implemented so we can have proper support of the OBSS Sensor Packages.
 
I think we should create a plan which system we need to be done before we can implement the next. I have done such a graph for the DPS changes I work on, maybe it is possible to make one of the whole project.

Does somebody know a good software to create such graphs, which is freeware? I know MS Project can do that, and that I can maybe get MS Project over the MSDN-AA, but that would not help the rest of the team, right?

EDIT: Mail to Vanguard is out.
 
panels O7 and O8 complete.
 
The A2 panel I believe acts much like the Orbiter dockingMFD the yellow cross for the angle orientation, and the white cross for the up and down. AFAIK

It would make flying the docking a cake walk.
 
The A2 panel I believe acts much like the Orbiter dockingMFD the yellow cross for the angle orientation, and the white cross for the up and down. AFAIK

It would make flying the docking a cake walk.

The displayed quantities are related to the KU Band antenna - or any other radar. The problem is just, that I have found no indication what they are doing... also, aren't two of the needles fixed to show center position?

New overhead panel meshes are uploaded. Have fun!
 
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Found this:
Code:
[B]Radar Rendezvous Range[/B]
 
   Passive Skin Track
    Range 100 feet to 12 nautical miles.
    Range Rate 148 FPS Openinng Maximum to 75 FPS Closing Maximum.
 
   Active(transponderon vehicle being tracked)
     Range 100 feet to 300 nautical miles
 
     Range Rate 1500 FPS Opening Maximim to 300 FPS Closing Maximum
 
Yes, fits to the passages in the communication subsystem description.

When we have restored the docking port, what about adding UMMU as "temporary" solution to it, until we have enough breath again for developing our own EVA system? As we are currently more busy with getting the various subsystems done, I don't think we will do a special EMU and MMU soon.
 
Donamy: Could you make a nice stadium light texture? I have attached a cut from a photo of the stadium lights so you can get an idea of how it is supposed to look. I think 128x128 would be a good resolution.
 

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I'll see if I can find something that looks close.

F9 panel complete.

Urwumpe, let me know if you need the center and angles of the needles.
 
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