slaver0110
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- Mar 21, 2011
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I've just pulled out the gumpshen to try my hand at making my own spacecraft, and after some trial-and-error, I've managed to get the general idea of making the mesh(es) and textures in 3dsmax (2012) and using spacecraft2 to get things in motion in the simulator.
One problem is getting in the way, and for the life of me, I can't figure out what's causing it. When I create 'object-A', and 'object-B' in MAX, and align them the way I want them (the example I've been using to troubleshoot this is a window-pane placed in the open area of a simple box). I go through the MSH_Maker process, and in the simulator everything (textures, shapes, scale, etc.) is correct...
...except...
in the case of the window-pane, the pane-object (a simple box with a transparent texture) will be out-of-alignment with the box.
In a nutshell, even though I'm aligning the objects in Max, in the simulator they're out of alignment with each other.
So, the question is, what am I missing here? I'm reasonably well-acquainted with Max, I've tried changing the units, using editable mesh instead of poly, but to no avail.
Cheers!
PS: As an afterthought, I thought that msh_makerv121 may be the culprit, so I dl'ed max2msh. The script seems to run fine, but simply creates an empty .msh file. (talk about bad luck...:shrug
One problem is getting in the way, and for the life of me, I can't figure out what's causing it. When I create 'object-A', and 'object-B' in MAX, and align them the way I want them (the example I've been using to troubleshoot this is a window-pane placed in the open area of a simple box). I go through the MSH_Maker process, and in the simulator everything (textures, shapes, scale, etc.) is correct...
...except...
in the case of the window-pane, the pane-object (a simple box with a transparent texture) will be out-of-alignment with the box.
In a nutshell, even though I'm aligning the objects in Max, in the simulator they're out of alignment with each other.
So, the question is, what am I missing here? I'm reasonably well-acquainted with Max, I've tried changing the units, using editable mesh instead of poly, but to no avail.
Cheers!
PS: As an afterthought, I thought that msh_makerv121 may be the culprit, so I dl'ed max2msh. The script seems to run fine, but simply creates an empty .msh file. (talk about bad luck...:shrug