2 things I forgot:
1) I did that window in VB6. I could continue in there (and it would work), but given that not even old people use that language anymore, it would be a good idea to use something that is still supported (and relatively known). I vote for VC++.
I don't know that oneWhy not use C# there?
I don't know that one![]()
Same here, I only learn some bits from my coworkers from time to time. But I do know that it is modern, has very good training material available for free, is close to VB6 in some GUI aspects and is available to all who can also use VC++.
Just some questions, I think you forgot something (asking as user).
Just some questions, I think you forgot something (asking as user).
Will it be possible using this GUI to set the target ApA altitude and the target inc as we can moreless do now with Mecotool?
Will it be possible from here to set the target vehicle for the ORBIT TGT software?
Thanks.
I think it would be possible to choose a target (and define the orbit), and then come up with some sort of launch window to launch SSU. I don't know exactly what are the capabilities of the "orbital software", so I can't tell if it's possible to load burn targets from the scenario file.
Yes, the names are pre-painted on the textures. The whole customized orbiter name is really just a legacy from the Space Shuttle Deluxe days which only really replicated the "triplets" (Discovery, Atlantis and Endeavour) which share the same TPS layout.Quick question about ticket #41 (Unused parameters/options in scn files): is the wing name painting supposed to work or is it all to be thrown out?
Can't get it to work for me but some orbiters have names, so I'm assuming the names are already in the textures, but just wanted to be sure before removing that and uploading.
The ORBIT TGT software calculates the rendezvous burns. In SSU, the name of the target vessel is specified (in the scenario file), and it uses the orbiter and target state vectors to calculate the rendezvous burns. In real life, Mission Control uplinks the state vectors (and tracking data from the KU-band antenna is used to refine the state vectors).I think it would be possible to choose a target (and define the orbit), and then come up with some sort of launch window to launch SSU. I don't know exactly what are the capabilities of the "orbital software", so I can't tell if it's possible to load burn targets from the scenario file.
About the GUI picture, like I said it's just a possible representation... very incomplete and clearly not organized. Having several tabs would probably look better.
I'd also be inclined to use C# (and I've used C# in the past, it's kind of like a cross between C++ and Java). Unless you're using a GUI framework like Qt, making GUIs in C++ is a pain. For the scenario/mission editor, there probably won't be too much overlap where copying C++ code from SSU will be helpful. Also, my thinking is that the mission GUI tool doesn't need to read existing scenario files, just write new ones. The mission file can be created from whatever settings are specified, and we can have multiple switch settings (for launch, on-orbit, etc.) which are copied into the scenario file.Why not use C# there?
I would also recommend using JSON instead of the current format for the scenario and mission file entries. I know Urwumpe and I have discussed this in the past, but never got around to implementing it. This would also make it much easier to write code (both in C++ and C#) to read/edit mission and scenario files.
Speaking of the bridge rails, did you ever get around to correcting them like we discussed a while back through PMs?An easy way of defining payloads and hardware would be nice. (which bridgerails used for which bays, fixed or deployable).
An easy way of defining payloads and hardware would be nice. (which bridgerails used for which bays, fixed or deployable).
Speaking of the bridge rails, did you ever get around to correcting them like we discussed a while back through PMs?
About the star trackers, it seems like "creasing" that is connected to the -Z (upper) star tracker is due to the way the FWD fuselage is made. Not much can be done about unless a brand new FWD fuselage is created from scratch to eliminate the problem once and for all. There's good news which is that the FWD fuselage can easily be removed and replaced without disturbing the rest of the orbiter. All the major components are built like this.You fix the shuttle mesh, I'll do the bridgerails. :thumbup: