Simple, just make a window that is the same shape as the tracker, where it would meet the fuselage. Place it very slightly above the fuselage wall and make it transparent.
The window being essentially a flat surface of the same shape as the cut-out?Simple, just make a window that is the same shape as the tracker, where it would meet the fuselage. Place it very slightly above the fuselage wall and make it transparent.
In what ways? Is it the textures mapping?You have mail. That is one messed up model BTW. IMHO
In that case, I'm done. It's a failure.Too many too list.
After a serious code rewrite. That mesh is from March 2013.Great !! Go for release then ?
Nearly. Vertical stabilizer is too tall and it has some problems with symmetry. I am willing to make a compromise: The FWD fuselage from 1462 which is good and everything else from the current WIP. That will get us all the fixes.Is it the correct size ?
This was all caused by nit picking. There was nothing wrong, with what we had from the first release. We should go back to that one. All the changes made by DaveS were, IMO, petty and not worth the thousands of extra polys. If you try to put it next to my ISS AtoZ, enjoy the slideshow, even with Dx9 client.
I am sure that passing blames or complaining about the ratio between quality and polygon count of meshes that will not be now, will not help us in the future. Sure, it is extremely disappointing to find out that we are mesh-wise back in 2013 again and a lot of work has not brought us any improvements at all.
We should learn all from what went wrong and make sure it does not happen again. Before anybody thinks of bashing DaveS for it, remember that there is a huge SSU team and a lot of thread guests, who did all have somehow tolerated the developing problems and all somehow hoped that things will get fixed eventually. Did not happen.
Sooo... How are we gonna do this? We need to get the old meshes included and maybe animation code fixed.
I don't understand what you mean by "extremely disappointing"? That older mesh worked fine. You can't have an SSU team member just making changes on a whim, without a consesus, model or coding. There is a reason, people only use the Fleet, ... it works.
Yes, there's a reason and that reason is that for now SSU is not stable and hard to get. We primarily operate through SourceForge in a raw source code environment.I don't understand what you mean by "extremely disappointing"? That older mesh worked fine. You can't have an SSU team member just making changes on a whim, without a consesus, model or coding. There is a reason, people only use the Fleet, ... it works.