SSU Development Thread (2.0 to 3.0)

Status
Not open for further replies.
Just added a file with some info about the mission file and the options available. It's still incomplete and could be a bit better, so if anyone wants to add to it please go ahead.
Also, as discussed a few days/weeks ago, the SSME data logging is now enabled via mission file entry.

GLS, can you post a list of the scenarios with pad offset problems? The shuttle should be attached to the MLP (and the MLP should be attached to the pad), so there shouldn't be any offset issues.

I was trying to get the stack to match the umbilicals, but I see now that is because of the tank problem, so disregard that.
 
Updated textures for original Discovery, Atlantis and Endeavour has been checked in, both trunk and ShuttleCentaur branch. Challenger and Columbia are on hold until the earlier reported texture issues have been resolved.
 
I'm working on making the mesh better fit the textures, especially the wing areas.
 
I'm working on making the mesh better fit the textures, especially the wing areas.
This has been checked in to SF. The D3D9 material settings had to be changed a bit; it would be nice if someone could take a look and make sure everything is okay.
 
SC, do you think could take a look at adding the animations to the CISS? GLS was unable to do that due to his unfamiliarity with that kind of code.
 
DaveS,
What do you have on bridgerails ? Specifically bays 3,9 and 10.
 
DaveS,
What do you have on bridgerails ? Specifically bays 3,9 and 10.
Here you go, shows the bridgerails for bays 7-13:

PLB_bridgerails_13_7.jpg


---------- Post added at 06:31 PM ---------- Previous post was at 05:59 PM ----------

I have gone over my extensive photo collection and this is the best I have of the bridgerails for bays 2-5:

PLB_bridgerails_2_5.jpg
 
Bayrails complete. Now how to use them ?
 

Attachments

  • bayrails.jpg
    bayrails.jpg
    179.4 KB · Views: 466
Bayrails complete. Now how to use them ?
I'm thinking not part of the payload mesh but somehow added through the upcoming SSU Mission Editor. Same with the actual PRLAs.

Edit: Could make a complete set of keel latches as well?
 
Last edited:
Keel latches are'nt seen, so not worth the CPU effort IMO.
 
I just gave the latest orbiter a check-through and other than some minor stuff that can be fixed post-release, it's good for release.

---------- Post added at 10:04 PM ---------- Previous post was at 10:01 PM ----------

Keel latches are'nt seen, so not worth the CPU effort IMO.
Well, this photo of Atlantis post-undocking during STS-98 says otherwise:

iss004e10119.jpg


Edit:
Only big thing is a resize of the External Airlock/ODS.
 
Last edited:
SC, do you think could take a look at adding the animations to the CISS? GLS was unable to do that due to his unfamiliarity with that kind of code.
Is there a reason why the CentaurG meshes are missing? The code includes support for the Centaur G and the Centaur G Prime.
 
I installed the Dx9 beta15 client. I get a blue screen of death, when I try to move around in the VC. Cntrl+left arrow. Anyone else get this ?
 
I installed the Dx9 beta15 client. I get a blue screen of death, when I try to move around in the VC. Cntrl+left arrow. Anyone else get this ?

Is beta15 really the most recent version? Do you mean the Beta version for Orbiter 2015?
 
Last edited:
Is there a reason why the CentaurG meshes are missing? The code includes support for the Centaur G and the Centaur G Prime.


I never got around to make the Centaur G meshes. I decided to to focus on one version before doing the other one. The code seems to be stable as long as you don't load a Centaur G scenario.

---------- Post added at 03:39 AM ---------- Previous post was at 03:37 AM ----------

Is beta15 really the most recent version? Do you mean the Beta version for Orbiter 2015?


Yes. There's a RC15 of D3D9Client for Orbiter 2010-P1. I haven't tested it yet but I will soon.
 
I re-installed R14 and problem solved.

Is beta15 really the most recent version? Do you mean the Beta version for Orbiter 2015?

I know it gets confusing.
 
I installed the Dx9 beta15 client. I get a blue screen of death, when I try to move around in the VC. Cntrl+left arrow. Anyone else get this ?
Using the RC15 beta 2, I haven't had any problems.
 
hmmm... I'll try it again.

---------- Post added at 06:16 AM ---------- Previous post was at 05:15 AM ----------

...tried it again, same problem. Re-installing RC14 again fixed it.

Are you using XP ?
 
No CTDs using D3D9Client RC15 Beta 2 here. Only issue is that the MET clocks (fwd and aft) isn't working anymore. Win7 here.
 
Status
Not open for further replies.
Back
Top