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I think it probably uses less memory without the D. I'm sure there's some benefit to not having the D, otherwise the thing would be on by default, and we wouldn't need to add it.
Without D, there is also better performance, since the D makes the texture stored uncompressed and in a format for easier painting in different memory than usual textures. On some GPU implementations, the dynamic textures are even stored in normal RAM and transfered into the GPU for every frame.
That is why I want to limit the amount of dynamic textures in SSU to the minimum necessary.