Hi guys, i've recently been working on the ingame materials for the XR2 and have been thinking about the shaders that are currently supported in orbiter.
This has lead to a couple of questions.
1, Is there currently any support for a mesh format other than .msh? Would it be possible to load a Direct X format file and use some of the extra shaders/effects that the format supports in orbiter in its current form?
2, If not, will there be support in the future for more advanced shaders or formats with the new plugin graphics modules? Presumably if .msh is still being used then the same limitations on shaders will persist no matter what renderer is being used to draw the screen.
Thanks.
Steve.
This has lead to a couple of questions.
1, Is there currently any support for a mesh format other than .msh? Would it be possible to load a Direct X format file and use some of the extra shaders/effects that the format supports in orbiter in its current form?
2, If not, will there be support in the future for more advanced shaders or formats with the new plugin graphics modules? Presumably if .msh is still being used then the same limitations on shaders will persist no matter what renderer is being used to draw the screen.
Thanks.
Steve.