I have a question about surface tiles and the way they interact with each others, because I noticed things that seem a bit illogical to me.
I'm going to use a little exemple to be as clear as possible.
- So let's say I have a base called "MyBase". I add level 1-4 tiles in a given perimeter, so that the location is more recognizable. I add several buildings etc...
- Now I want two airports in that base. For some practical reason (the use of BaseMaker), I want them as separate bases. So I add an "Airport_1" base and an "Airport_2" base. Those are included in the tiles of "MyBase". Here's the situation :
- Now I want to make those 2 "airports" even more detailed, that was the point. So I want to add level 5-9 tiles. Here the troubles begin. It seems that a given order of operations is necessary for them to show in Orbiter.
So :
- How Orbiter treats "priorities" in that special case ?
- In other words, what's the status of "Airport_1" and "Airport_2" ? Will their level 5+ tiles automatically "cover" the level 1-4 tiles of "MyBase".
- Is there something special to do (like deleting background tiles of "MyBase" at those "Airport_1" and "Airport_2" locations and "fill the holes" with the 5+ tiles ?
- Has the "BaseRadius" entry in "MyBase", "Airport_1" and "Airport_2" any influence on that behavior ? Should I set smaller values for the "inset" bases (which seems logical) ?
Thanks for sharing your experience. :tiphat:
I'm going to use a little exemple to be as clear as possible.
- So let's say I have a base called "MyBase". I add level 1-4 tiles in a given perimeter, so that the location is more recognizable. I add several buildings etc...
- Now I want two airports in that base. For some practical reason (the use of BaseMaker), I want them as separate bases. So I add an "Airport_1" base and an "Airport_2" base. Those are included in the tiles of "MyBase". Here's the situation :
- Now I want to make those 2 "airports" even more detailed, that was the point. So I want to add level 5-9 tiles. Here the troubles begin. It seems that a given order of operations is necessary for them to show in Orbiter.
So :
- How Orbiter treats "priorities" in that special case ?
- In other words, what's the status of "Airport_1" and "Airport_2" ? Will their level 5+ tiles automatically "cover" the level 1-4 tiles of "MyBase".
- Is there something special to do (like deleting background tiles of "MyBase" at those "Airport_1" and "Airport_2" locations and "fill the holes" with the 5+ tiles ?
- Has the "BaseRadius" entry in "MyBase", "Airport_1" and "Airport_2" any influence on that behavior ? Should I set smaller values for the "inset" bases (which seems logical) ?
Thanks for sharing your experience. :tiphat: