Survey: beta compatibility

Marg

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Somehow local light source addons like spotlight2.dll do not work in Orbiter BETA (CTD when loading scenario).
 

jarmonik

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Compatibility is a little problematic concept. If a compatibility is essential then it means that very little new can be implemented. If the current situation is that very few add-ons are working then it might be good idea to consider cleaning up the API, is there a point keeping API functions those are not graphics client compatible ? Also shifting the API logic towards a newer versions of DirectX could help. Even if the API is cleaned up it should be pretty simple to upgrade older add-ons as long as the developer is still present. With a solid API we should be doing fine the next 10 years.
 

francisdrake

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Touchdown points in 2010 / 2015?

is there a method to define touchdown points, that work both for Orbiter 2010 and 2015?

I thought it would be sufficient to have them stick out of the size sphere, but still my vessels tumble over after landing. I made two separate sets of touchdown points, one for 2010, the other for 2015. The example shows a belly lander's gear:

Size = 5
;TouchdownPoints = 0 -6.8 -15 -5 -6.8 13 5 -6.8 13 ;for Orbiter 2015
TouchdownPoints = 4 -6.8 0 0 -6.8 4 -4 -6.8 0 ;for Orbiter 2010

I comment them out manually, depending on which Orbiter version I run. But I guess there is an easier solution for such a simple thing, right?
 

asbjos

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is there a method to define touchdown points, that work both for Orbiter 2010 and 2015?

I thought it would be sufficient to have them stick out of the size sphere, but still my vessels tumble over after landing. I made two separate sets of touchdown points, one for 2010, the other for 2015. The example shows a belly lander's gear:

Size = 5
;TouchdownPoints = 0 -6.8 -15 -5 -6.8 13 5 -6.8 13 ;for Orbiter 2015
TouchdownPoints = 4 -6.8 0 0 -6.8 4 -4 -6.8 0 ;for Orbiter 2010

I comment them out manually, depending on which Orbiter version I run. But I guess there is an easier solution for such a simple thing, right?

Not an answer to your question, but if there is no common method to define touchdown points, you can use
PHP:
if (oapiGetOrbiterVersion() > 100830) // Running Beta, insert new touchdown points
else // Running Orbiter 2010 or older
to determine whether you should use old or new code.
 
Last edited:

Hlynkacg

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Like Francis drake I've been having trouble with my Lunar Module tumbling, however my problem seems to be a result of the "VESSELSTATUS *.status" not getting set properly after touchdown.

Shooting approaches to Brighton Beach, I land smoothly, and cut my thrusters. Groundspeed will show 0.0, and everything will appear in order. But the moment I turn on time acceleration, I'll either tip-over or get thrown into NaN-space.
 

fred18

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Same here, i've had a really hard time to have an acceptable behaviour for touchdown points of MS2015. And anyway now it's only acceptable, and for example status never gets back to IDLE
 

jacquesmomo

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SC3 runs, but shows weird behavior when jettison payloads: they get misplaced and rotated. This gets obvious when trying the "Russian dolls" scenario.

I confirm (same): problem during stage separation with my add-on Chandra (and others)
(all with Chandra is Spacecraft3)
 
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