Buck Rogers
Major Spacecadet
- Joined
- Feb 26, 2013
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Yes, but the mesh is also rather sub-optimal, there is a lot of excess transparency, the mesh and UV map could be much tighter to the texture. Also if seperated into more groups and stacked with sort order then only the bottom ones will be problematic, taking into account that one is (hopefully) not flying below tree level in Orbiter very often this is probably an acceptable comprimise.But you see something like this for leaves in Orbiter 2016, isn't it?:
Never tried that, doesn't look to bad? How do you export? Since my gfx tablet doesn't work with my "new" pc I've been a little shy of texturing, do you paint with the mouse?I quickly drew this textures in Blender
I think maybe this should be posted in the Openorbiter thread?It looks like that white halo is related to the "FLAG 0x20"








