Shadow Addict
New member
I made an audible gasp watching that
Is it possible to brighten things up a bit? Or make the buttons glow? It's hard to see which button is which and safety comes first after all.
- Any chance for an early texture pack release? Or the mesh is still under development?
- Won't the docked DGIV mess up the TransX calculations? I heard that it doesn't like to take the extra mass into account.
- When in the video the VC was showing a LEO, was that a pre rendered thing, or will we be able to "walk" in it somehow?
- I see you like Asimov too. But wouldn't it make more sense if you place those under the lamp?
I can see the buttons just fine, it's just that they are grey buttons on grey surface with grey labels. I can live with it, just they seem a bit dark, not enough contrast. The design could work wonderfully if the buttons were lit (green for on, red for off, white for general buttons, etc). Just a thought.I checked my screen calibration it's ok, it's dark by design but the buttons are clearly viewable. Check maybe your calibration ? (do some other have the same problem?) Notice the video doesn't render maybe all the nuances. We'll see at beta time.
Sounds great. So no point in texturing yet.About early release no, in first time it will only be a demonstrator of UCGO abilities and released with it with only "simple" system, during next years I'll improve it as I've done with the DGIV. Why not some other VC as cabin, bar, crew managment, probe launch etc. ? the possibilities are much bigger than with the DGIV.
No idea. I just heard things, never did any tests myself. This seem to be the first instace where I (and possibly many others) might encounter the problem.Yes I think docked DG will mess transx, do IMFD have the same problem also ?
Taht was new to me, thanks.About LEO you'll be able to do the same with CTL+ALT+UP and look around by the window, it's a feature of VC camera of Orbiter. I've just hard coded the panoramic for the video because my hand shake too much.
Yes I think docked DG will mess transx, do IMFD have the same problem also ?
Under "Parameters" in the launcher, you can adjust the number of stars visible, their brightness and contrast. For my tastes, 25k stars is enough, with 1.5 brightness and 5 contrast. Looks pretty without being intrusive.Dan great work cant wait to use it
btw what did you do to make the stars look like that? it looks awsome
Under "Parameters" in the launcher, you can adjust the number of stars visible, their brightness and contrast. For my tastes, 25k stars is enough, with 1.5 brightness and 5 contrast. Looks pretty without being intrusive.
The different brightness is covered in what I wrote.That's not what I mean. watch Dans preview videos and notice the varying sizes and brightness of the stars
Holy cow.
The first thing I thought of when I saw the VC was AilantD's AresaWorld addon.
So the VC have the same number of textures than DGIV and 8000 polygon only. The arrow himslef have only 12'000 poly and 3 textures.
Dan