Hello,
I am having an issue with the font rendering in virtual cockpits when using the 1024x1024 texture resolution setting in Orbiter 2016's MFD parameter configuration menu under the extra tab in the Orbiter launchpad. I have provided my Orbiter.log and D3D9Client.cfg in the event they are needed for troubleshooting as-well-as an image of the issue:
The MFD screens are definitely displaying a higher resolution, but there is a jankiness to the rendering that, at certain angles, makes the font unreadable because the lines are so aliased. Is this a general problem with Sketchpad rendering fonts in Orbiter, or is there an underlying issue that can be corrected?
In the provided image, I am running the D3D9 client, but the same rendering problem persists in the in-line client, so I do not believe the problem to be inherent to the D3D9 client.
I have tested the rendering with all font rendering options provided by the D3D9 client (crisp, antialiased, and Cleartype), and I have tried running Orbiter with Cleartype forced off just to see if it was specifically a problem with Cleartype font rendering in Windows. None of these conditions appear to make the rendering any better.
Does anyone have any idea what the problem may be? I am fine with running the VC MFD textures at the default 256x256 texture resolution if need be, but was just wondering if anyone had a fix for this rendering issue.
Thank you very much for your time,
-Samuel
Orbiter Log:
D3D9 Client Settings:
I am having an issue with the font rendering in virtual cockpits when using the 1024x1024 texture resolution setting in Orbiter 2016's MFD parameter configuration menu under the extra tab in the Orbiter launchpad. I have provided my Orbiter.log and D3D9Client.cfg in the event they are needed for troubleshooting as-well-as an image of the issue:

The MFD screens are definitely displaying a higher resolution, but there is a jankiness to the rendering that, at certain angles, makes the font unreadable because the lines are so aliased. Is this a general problem with Sketchpad rendering fonts in Orbiter, or is there an underlying issue that can be corrected?
In the provided image, I am running the D3D9 client, but the same rendering problem persists in the in-line client, so I do not believe the problem to be inherent to the D3D9 client.
I have tested the rendering with all font rendering options provided by the D3D9 client (crisp, antialiased, and Cleartype), and I have tried running Orbiter with Cleartype forced off just to see if it was specifically a problem with Cleartype font rendering in Windows. None of these conditions appear to make the rendering any better.
Does anyone have any idea what the problem may be? I am fine with running the VC MFD textures at the default 256x256 texture resolution if need be, but was just wondering if anyone had a fix for this rendering issue.
Thank you very much for your time,

-Samuel
Orbiter Log:
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 1e-007 sec
000000.000: Found 2 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir : D:\Games\Orbiter Spaceflight Simulator\Orbiter2016\
ConfigDir : D:\Games\Orbiter Spaceflight Simulator\Orbiter2016\Config\
MeshDir : D:\Games\Orbiter Spaceflight Simulator\Orbiter2016\Meshes\
TextureDir : D:\Games\Orbiter Spaceflight Simulator\Orbiter2016\Textures\
HightexDir : D:\Games\Orbiter Spaceflight Simulator\Orbiter2016\Textures2\
ScenarioDir: D:\Games\Orbiter Spaceflight Simulator\Orbiter2016\Scenarios\
000000.000: ---------------------------------------------------------------
D3D9 DLLs : C:\WINDOWS\SYSTEM32\d3d9.dll [v 10.0.18362.387]
: C:\WINDOWS\SYSTEM32\d3dx9_43.dll [v 9.29.952.3111]
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 190906, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LaunchMFD.dll ......... [Build 180706, API 160828]
000000.000: Module ModuleMessagingExtMFD.dll [Build 180624, API 160828]
000000.000: >>> MMExtMFD module initialized: version 2.1, compile date Jun 24 2018
000000.000: Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
000000.000: Module HUDDrawer.dll ......... [Build 160907, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\Orbits.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module GenericCamera.dll ..... [Build 190406, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
D3D9 Client Settings:
Code:
FrameRate = 200
EnableLimiter = 0
CustomCamMode = 0
PlanetPreloadMode = 0
PlanetTexLoadFreq = 60
Anisotrophy = 16
SceneAntialias = 8
SketchpadFont = 2
PreLoadBaseVisuals = 1
EnableNormalMapping = 1
NearClipPlaneMode = 1
RwyLightAnimate = 1
RwyLightAngle = 120
RwyBrightness = 1.8
NightLightsAngle = 10
BumpMapAmplitude = 1
PlanetGlow = 1
EnvMapSize = 512
EnvMapMode = 2
EnvMapFaces = 3
ShadowMapMode = 3
ShadowMapFilter = 2
ShadowMapSize = 2048
TerrainShadowing = 2
EnableGlass = 1
EnableMeshDbg = 1
TileMipmaps = 1
TextureMips = 1
TileDebug = 0
StereoSeparation = 65
StereoConvergence = 0.2
DebugLvl = 1
VCNearPlane = 0.1
LightCongiguration = 4
DisableDrvMgm = 0
NVPerfHUD = 0
DebugLineFontSize = 18
DisableVisualHelperReadout = 0
LODBias = 2
MeshRes = 2
MicroMode = 1
MicroFilter = 3
BlendMode = 1
MicroBias = 3
PostProcess = 1
ShaderDebug = 0
PresentLocation = 1
PlanetTileLoadFlags = 3
LabelDisplayFlags = 3
OrbitalShadowMult = 0.85
SolCfg = Sol
DebugLineFont = Fixed