An upgraded version of VideoCaptureMFD is available for beta testing from the following link:
https://rapidshare.com/files/3728045173/VideoCaptureMFD.dll
It works with D3D9Client and can capture frames at full 1920x1080 resolution for playback on HD TV if you like.
A test scenario and the corresponding avi are here:
https://rapidshare.com/files/2210707832/VCMFD1.0a_bm_0001.scn
https://rapidshare.com/files/3379577654/bm_01.avi
I've also made a longer film which demonstrates the use of VideoCaptureMFD to produce smooth playing hi-res scenes with several craft moving in a 'choreographed' sequence.
It is encoded in an MPEG-2 container format to allow playing via DLNA on most HD TV sets with that capability.
It is in three sections which can be joined to make a complete movie (just use 'copy' on Windows or 'cat' on linux since its an mpg):
https://rapidshare.com/files/2754053449/o2010_ws_01.mpg
https://rapidshare.com/files/2595938427/o2010_ws_02.mpg
https://rapidshare.com/files/3663217751/o2010_ws_03.mpg
a 1280x720 version is also available which might be more suitable for playback on less powerful computers:
https://rapidshare.com/files/3465672734/o2010_ws_01s.mpg
https://rapidshare.com/files/2328197397/o2010_ws_02s.mpg
https://rapidshare.com/files/3824454727/o2010_ws_03s.mpg
Ash
N.B. This version of VideoCaptureMFD does not have any assembler overides active for orbiter 2010 versions. To use it you have to take orbiter out of real-time mode by setting "fixed time steps" in the extra/debugging menu. The fixed time interval must be equivalent to the frame rate of your scenario e.g.
render 25.0 1.0 1 would use a fixed time step of 0.04
render 100.0 4.0 4 would use a fixed time step of 0.01
Both would give a movie playing at 25 frames per second.
https://rapidshare.com/files/3728045173/VideoCaptureMFD.dll
It works with D3D9Client and can capture frames at full 1920x1080 resolution for playback on HD TV if you like.
A test scenario and the corresponding avi are here:
https://rapidshare.com/files/2210707832/VCMFD1.0a_bm_0001.scn
https://rapidshare.com/files/3379577654/bm_01.avi
I've also made a longer film which demonstrates the use of VideoCaptureMFD to produce smooth playing hi-res scenes with several craft moving in a 'choreographed' sequence.
It is encoded in an MPEG-2 container format to allow playing via DLNA on most HD TV sets with that capability.
It is in three sections which can be joined to make a complete movie (just use 'copy' on Windows or 'cat' on linux since its an mpg):
https://rapidshare.com/files/2754053449/o2010_ws_01.mpg
https://rapidshare.com/files/2595938427/o2010_ws_02.mpg
https://rapidshare.com/files/3663217751/o2010_ws_03.mpg
a 1280x720 version is also available which might be more suitable for playback on less powerful computers:
https://rapidshare.com/files/3465672734/o2010_ws_01s.mpg
https://rapidshare.com/files/2328197397/o2010_ws_02s.mpg
https://rapidshare.com/files/3824454727/o2010_ws_03s.mpg
Ash
N.B. This version of VideoCaptureMFD does not have any assembler overides active for orbiter 2010 versions. To use it you have to take orbiter out of real-time mode by setting "fixed time steps" in the extra/debugging menu. The fixed time interval must be equivalent to the frame rate of your scenario e.g.
render 25.0 1.0 1 would use a fixed time step of 0.04
render 100.0 4.0 4 would use a fixed time step of 0.01
Both would give a movie playing at 25 frames per second.
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