At the moment the VTOL facility has not been worked on, it's inclusion is still in the balance tbh. I have the area marked out in the base, and it's big enough for the Arrow Freighter, but that is it so far. I intend to get some further feedback on whether people really think a VTOL facility is 'realistic' in such a dense, heavy g atmosphere like Earth. So watch this space...I was just wondering if the VTOL pads will be large enough to handle a Firefly class, also have you considered a hangar for VTOL that has a rooftop entry access that slides back to allow them to land via a rooftop hatch and a smaller main door in the side of the hangar that allows support equipment into the hangar.
Working ATC... yes and no is the answer. There is an ATC section of the MFD, but at present you can only request landing clearance (triggering appropriate runway lights). But, we have plans for further ATC requests, including bearing and launch requests etc. In addition, and this is a bit of a secret feature at present, but we have been discussing a 'radio chatter' feature, which will 'text display' all communications with the Ascension Tower to the HUD. Kinda like how FSX does now. So you will be able to read the 2-way radio coms from vessel to tower. It's just a cosmetic/immersion thing, but I think it'll be quite cool tbh. But shhhh, it's secret.Looks great! I don't suppose there's working ATC?
To answer your question, in brief...
Control hangar doors, control roll out for vertical launch, strobing taxi routes,-cargo management crane, a bunch of other relevant beacon controls (runways etc), and other features that you will have to wait for.
One for face definitely lol. Sounds like some interesting stuff you got going on there though, so let's hope so. However, I can say that such compatibility issues will likely come at the end of the dev process, as I'm sure you can appreciate.This might be a question aimed at Face
One for face definitely lol. Sounds like some interesting stuff you got going on there though, so let's hope so. However, I can say that such compatibility issues will likely come at the end of the dev process, as I'm sure you can appreciate.
This might be a question aimed at Face, but is it possible that other Orbiter plugins could interact with whatever AU has to offer?
For example, OBSP already has takeoff and landing autopilots and right now I'm working on taxi algorithms so planes can taxi to and from runways, landing pads and hangars.
Since I'm hoping the autopilots and AI in OBSP will become the standard in that area, will it be possible that the vessels could interact with features of AU?
You make a very fair point there. let's see what face has to say on it, as I have no clue.Compatibility issues can be avoided if we plan ahead and develop good standards that can interact with each other.
The worst thing that can happen, I guess, is that a plane enters the hangar through closed doors or takes off without permission from AU software, but only with permission of the OBSP AI. Of course, it'd just suck to see something like that happen with two highly detailed and developed add-ons.
Where's the Beta Testing page, post, download link? I see a strange jump from 2nd July to August...
ATM there is no interface to other add-ons, and MFD<=>base-vessel interaction is via header inclusion. I can imagine a clbkGeneric based serializing interface, though, as the commands from MFD to base-vessel are rather generic, too.
Taxiways are stored pretty generically in an INI file, so maybe you can simply read-in that info to generate coordinate info for your taxi algorithm. We'd have to work details out, of course.
As face has already said, its a closed beta atm, check the beta thread for details if you're interested.Where's the Beta Testing page, post, download link? I see a strange jump from 2nd July to August...
Communication via clbkGeneric sounds good. As long other modules can access stuff like opening and closing doors, activating taxi lights,... When it comes to the syntax of the messages sent, I'll leave that in your hands, as long as it's possible.
I've had a look through the INI. I'll have to learn how you define taxiways and if some are defined as one way streets or not.
Cheers for the kind words. As to capitol ship facility... I have a spot marked out, but I'm still undecided as to whether I want one or not.Someone a while back made a comment about capital ships and I thought I would just toss my 2 centavos in. I think that if one were to look at near future and even far future actual applications in this area.. the capital ship operations area would be one way..
Thanks for the kind words...Great additions to orbiter..I,m having trouble editing with the scenario with the positions of the planes..For example the xr-1 and its landing position..I wish to reverse it but it won,t take any suggestions..:facepalm:
Ok, so you're talking about the existing WIN, this thread is for the new AU dev. But to avoid starting a new thread or rezposting in the original WIN thread, I'll answer here.I tried positioning with the scenario editor to turn XR 180 degrees from its position so its facing the runways approach but it wont save for some reason..Also I was wondering how can I add the volcano steam to the craters of your beautiful island? :tiphat:Any ideas how?:idea:
I,m still a noobie..As well as adding the docks..I,m having troubles adding that tooo..I,m a mess..I definetly enjoy ur project for low end systems..Nice and smooth..