- Joined
- May 24, 2009
- Messages
- 70
- Reaction score
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- Location
- Rennes Brittany
- Website
- www.orbiter-forum.com
My last modification wasn't quite good, I've lost many of the old features, introducing behaviour bugs... But I'll correct them keeping the new feature. Those new bugs came because the old implementation wasn't clean enough. Corrections won't be difficult.....
But It will be for a future work.
For now I've started a new project. a tool that invert what pltex does (the planet texture encoding tool)
pltex is from.bmp to .tex
my tool does the inverse : .tex to bmp.
It allows to simply modify the planet texture to change contrast, colors or to add little corrections for fun.
My tool for the moment does only work for texture level 1 to 8.
You can find it on orbit hangar at this address :
[ame="http://www.orbithangar.com/searchid.php?ID=4108"]Zorblug's Moon[/ame]
It includes a level8 modified texture of the moon and the tool.
have fun dudes
But It will be for a future work.
For now I've started a new project. a tool that invert what pltex does (the planet texture encoding tool)
pltex is from.bmp to .tex
my tool does the inverse : .tex to bmp.
It allows to simply modify the planet texture to change contrast, colors or to add little corrections for fun.
My tool for the moment does only work for texture level 1 to 8.
You can find it on orbit hangar at this address :
[ame="http://www.orbithangar.com/searchid.php?ID=4108"]Zorblug's Moon[/ame]
It includes a level8 modified texture of the moon and the tool.
have fun dudes