Dman1410
New member
inside that box of rations you could even find another box of rations or the almighty Probe :rofl:
There is always at least one ration of chicken inside it.![]()
Yup.Aaah I think I get it, you mean that ISOTAP spawn something else when landed ? Like Spirit for example ?
So in other words, all the user would really have to do is add a UCGO config file for ISOTAP to get it to spawn something else, or would it require us to rewrite the dll module for ISOTAP?That's left to author of the "module" spawned by cargo, in other word ISOTAP will not do it but one can rewrite my code or make another code that do such thing.
That would be a whole lot of fun!One neat idea for "active cargo" would be nuke missiles but only for a precise purpose: destroying incoming and dangerous Asteroids. Packed the nuke would look like unassembled, UMmu would be required to unpack him (construct) and also activate him. (countdown ? target etc?)
Such addon would require to be released with exploding asteroids as target and somes good "hurry" scenarios to go with.
Unfortunately such scenario is realistic but it might be fun for Orbiter (I think this exist already maybe for a previous version of Orbiter?)
Dan
Yup.
So in other words, all the user would really have to do is add a UCGO config file for ISOTAP to get it to spawn something else
; === Configuration file for UCGO cargo ===
ucForceName = cSHUTL ; Force object name when cargo is released max 6 char.
Module = UCGODynamicCargo ; if this cargo is active (chute,unpack, module etc)
Mass = 3560 ; mass of content in kg
MeshName = MyShuttleABox ; Box mesh name (packed cargo)
UcDescription = Auto unpack ShuttleA ; description
ucSpawnModule = ShuttleA ; name of vessel config to spawn once cargo released.
ucSpawnDelay = 15 ; delay in seconds of module spawning after cargo release (max 600)
ucSpawnCondition= 2 ; 0=Landed 1=Not landed 2=Always 3=unpack by UMmu
; === Configuration file for UCGO cargo ===
ucForceName = cAZUR ; Force object name when cargo is released max 6 char.
Module = UCGODynamicCargo ; if this cargo is active (chute,unpack, module etc)
Mass = 4000 ; mass of content in kg
MeshName = MyAzureBoxMesh ; Box mesh name (packed cargo)
UcDescription = Azure rover Cargo ; description
ucSpawnModule = UCGOCarAzure ; name of vessel config to spawn once cargo released.
ucSpawnDelay = 0 ; delay in seconds of module spawning after cargo release (max 600)
ucSpawnCondition= 3 ; 0=Landed 1=Not landed 2=Always 3=unpack by UMmu
On a side note, can you remove the debug string interface (the numerical commands) for the MKSAT payload in UMMU and maybe implement it as some sort of virtual PDA or HUD mode?
Say hello to vampirella, the pretty monster
Nice.
How many different UMMU people do you have now?
So, no promise, also the MTKS sat is obsolet imho, everyone played with him during two years ? The ISOTAP might be a better toy for the DGIV ?
I'm doing yet the VIP (...)

UMmuVIP-Very important person-Vip.cfg
UMmuP-Captain-Capt.cfg
UMmuSCI-Biologist-Bio.cfg
UMmuSCI-Scientific-Sci.cfg
... etc etc
whats so hard about writing a few lines of a .cfg file?
whats so hard about writing a few lines of a .cfg file?