You could put the replacement config files into a new folder, thus, your install would include the default files and you could replace the default configs with the altered configs at your leisure. Just a thought!
UMMU 2.0 Id list
----------------
UMmu look cfg files into this folder to etablish it's list
of Id, name and meshes to use.
Parameter of filenames:
"Meshname-Text-Id.cfg"
Meshname = Name of the mesh that will be used with the Id. Mesh must exist in Meshes/UMmu folder
Max 18 characters. Don't add "msh" at the end. (ex: "UMmuP" "UMMuBio")
Text = Fonction name in regard of the Id (ex: "Captain" "Biologist") max 24 characters.
Id = Id, min 2 characters max 4 characters, (ex: "Capt" "Bio")
ADD A NEW ID
------------
Simply create a new file following parameters above. Take cars to reffer to an existing Mesh
in Meshes/UMmu.
EDIT EXISTING ID
----------------
Simply edit the filename following parameters above.
ADD/DISTRIBUTE A NEW MESH AND/OR ID WITH YOUR ADDON
---------------------------------------------------
Simply create a new "Id" file following parameters above. Take care to reffer to an existing Mesh
in "Meshes/UMmu" folder. If you provide a custome UMmu mesh you should also provide a "humain"
mesh (or copy a default one) please read PDF SDK doc in Doc/UMmu_SDK. Once done include this new
file in your zip with correct path. Take care to put at least some text into config file
("VOID" for example) if you plan to distribute it. (Zip may not like empty files)
AVANTAGE OF MULTIPLE CONFIG FILES
---------------------------------
There is no risk for author to mess user's install of UMmu or be messed by another addon
in case of config file overwriting at install and you don't need to ask users a manual
editing of a config file with your addon installation to add your new id.
NOTE:
-----
By defaut an Eva with unrecognised or empty ID will spawn the mesh "UMmu\Ummu"
* Will it allow a virtual cockpit with multiple panels having dynamic textures
* Rovers with wheel animation on planets(is the Orulex support in for allowing cars to follow a heightmap or is it being left out for the moment)
* Can the user walk into and around the bases and the virtual cockpit
Cool! When is there going to be a public beta, or will this also be closed?
Dan, if we change the config file of a planet so that it'd be breathable for a human, will UMMU detect that if you take your spacesuit off, or will it only let you do that in the open on Earth?
At first closed beta.
I would be willing depending on the time.
If it is ready about December 16-18 I will have just finished my finals and have a few weeks off for Christmas/New Years.
First few weeks off since I started a year ago. :woohoo:
At first closed beta. For the gold version (release candidate) the beta will be open.
Reason for closed beta is that I work on UCGO 12h/24h and I cannot wait several days before feedback or see peoples just posting "not working" reports and not replying to my questions or testing my changes quickly.
If you have TIME are SERIOUS and ready to be RESPONSIVE and VERBOUS (giving bugs detail informations, feedback) anyone is welcome on the closed beta anyway. You just need to have at least a profile here or on my forum with a minimum of 100 posts.
Beta will be done on my forum because I have beta test admin function to keep track of bugs and send broadcast pm.
I'll pass a call on my forum and here when I'll start the beta test.
At first closed beta. For the gold version (release candidate) the beta will be open.
