Jarvitä
New member
Wasn't working when I tried it, I just saw a velocity marker there, but no pitch ladder or Z-axis marker.
Press F8, select a HUD mode.
Wasn't working when I tried it, I just saw a velocity marker there, but no pitch ladder or Z-axis marker.
Press F8, select a HUD mode.
That's so true. :lol:Still I think, a proper navigation display would be nicer... but we can't just be satisfied with a great add-on, can we?
Yes, something around that was tried... including hammering H in frustration. Don't know what blocked it.
You did go to the scoop camera and pressed Home to reset residual bug rotation before trying to turn the HUD on?
You did go to the scoop camera and pressed Home to reset residual bug rotation before trying to turn the HUD on?
Second mc_'s motion: the craft such as Hius needs a lot of interlocks and safety catches... Just think about the moment when a very young crew member crawls into the bridge and starts toying with the shiny buttons and levers.
Going back on-topic, (since Hius is going to be the very ship we've all dreamt about) even B-2A can do finely with a crew of two, would it make sense to first develop the master control board and possibly after that go to various stations?
Well, there is a warning message...I think, there must be some kind of a "lock" to prevent asynchronous thrust - 98G is not good for crew.
Apparently Orbiter bug/feature, the drawing sequence is not correct. No idea why it happens yet.Also, can't see exhaust texture when looking backwards in external view.
Details please? Just undocks, and nothing happens? What if you move the habs with a docked vessels?For some reason this cheerfully undocks ummu ships (atv2 & dgiv) after reloading the scenario.
Isn't that a correct behaviour?Transfers also depend on the airlock being vented and open
That's the vessel state and microcode. Contains all the internal state, and allows for minor bug fixes or feature changes.There is also a mysterious chunk of obfuscated data in the scenario file
Why?Something of this size would have a bridge that is better described as a small town hall with nuclear outboard engine.
Why? They have as much protection as the hab, no?I'm a bit concerned about the fate of those auxiliary craft (planetary landers, orbiters etc.) flying unprotected at 0.7c.
LargER? Wasn't it too big recently?And, maybe, control panel should be a litle larger?
It's hard to operate on my 1440x900 screen. (or even adjustable panel size?)
Well i was thinking about some feature creep-kind of things to do there, but i guess just a switch should suffice.Other thing - there is no thrust limitation when modules is not at "thurst position".
Why not?i don't see any reason to make them moveable at all, but its author's idea
To be added.And, no warnings when batteries charge is low.
Remember Battleship 3000AD/Battleship Millenium?... which then would mean that you need a way to command this crew).
Remember Battleship 3000AD/Battleship Millenium?
Too much planned, too little done.
Since navigation is simple,
You already figured out a reliable procedure for the injection burn?