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Even a very simple one would be enough for testing the code.
Can it be a normal map for stock DeltaGlider / DG-S, like the attached one (tangent space, or partial derivative, as blue = 1.0 for the whole map -- they are BMPs, but I don't think converting to another format, if it's needed, is a problem)?
They aren't perfect, because they were made from edge detection on diffuse textures, but they should be usable for tests (I tested them on a cube outside of Orbiter).