BACKGROUND INFORMATION
First Outline
/ / (?) - Means to change, or things to discuss.
The game will be role playing game with elements of strategy. You start your adventure on the basis of the space, which is located in orbit around the Earth, and for about 30 hours playing his role will be to get the first, simplest of the vessel to be able to start traveling to neighboring planets.
During this period, will be able to acquire weapons of a modern weapon (such as COD), walk around the map, engage in side quests (about 10) and one major, leading to the possession of the ship.
In the course will learn about the history of the planet since 2000 (?) Years and what is in the area.
Map of the game should be very large, with about 50 seats (let's call them systems) will be generated statically, the rest is generated automatically, and their number will grow as the number of people playing the game.
The player should be able to acquire their own planet, and in the later stage of waging war for territory.
The planets and around them - on the space stations - should be in different buildings - producing different items, food etc. ..
The player should be able to trading everything (food, weapons, ships, etc. ..), and also have our own factory (after a long game)
The game can be divided into several stages (times are approximate, as come it will come out):
First The game based on the space (~ 30h)
Second Playing on a single vessel (~ 30 hours)
Third Getting a fleet of ships and plays them (~ 30 hours)
4th Getting the individual planets (~ 30 hours)
5th Acquisition systems (~ 30 hours)
6th Getting the galaxies (the rest)
In this way the game will not be bored, because at every level of the game will be a lot of differences.
Second Outline of the plot.
Earth, 2046r. a new type of weapon - Weapons SEISMIC, unfortunately, with the development of this weapon, overestimated its strength, just as it was in testing thermo-nuclear weapons and when the experiment was deep machine overload, and the energy liberated itself violated the stability of the core. The result was a series of devastating volcanic eruptions that changed the whole southern hemisphere in a fiery hell. The clouds of dust and hot ash reached the northern hemisphere, about fifteen thousand of the richest, most influential have time to evacuate the space station, which had already been adapted to handle large numbers of people and covered most of the orbit.
Polish-German space station (Poles offer scientists, some funding and execution. Germany is the best neighbor) is one of the best, next to the Japanese and American.
Here, a series of events takes place and the player moves back in time to own a year + / - 2166. Then the already colonized Mars (small base to a few hundred people), several asteroids and expanded fleet of space. As a source of energy used is derived from the asteroid and the Earth's residual uranium, but replaced him a new technology based on a foreign atom an element - SOHLONIE. In addition, the planets and asteroids are carried out decades earlier developed at the Polish-German station cold fusion in order to obtain fixed energy.
Mars: It turns out that she lived on the planet long ago civilization that an asteroid has been decimated. Previously developed space technology, however, somewhat different from Earth, and their representatives went in different galaxies (? - Probably somewhere in one way) to find a new home.
Mars will be a playable race, with a slightly different technology, based on similar mechanics in the game, and other models.
(?) RACE III: Drecer: They live in symbiosis with trees, on their home planet will be great to collect rain tree leaves produce a side effect such as the energy stored in the veins of acid branches, this race invented the reactions of some element of this acid, by so you can use it to drive vehicles, machinery, and also as a basis for weapons. They are able to move these trees to other planets, where the change (trees) climate. They are very resistant, etc.
Latest news:
There will four races and five key attributes of skills.
Tree selection skills will be based on a similar scheme as: LINK
For test: strength, dexterity, learning, charisma, strength, happiness (?)
Third Fig technical
The game will be a game written in C + + with using the Irrlicht engine and technology IrrBullet psyche.
The game will be dynamic, most of the graphic interface based on 3D.
The game engine, which processes the information is written in C + + and will communicate with the rest using sockets or directly to the database.