From what I can see, exhaust flame texture doesn't have alpha channel or alpha channel is fully opaque.
That was it. I fixed that.
So far I have the mule, skid, and shuttle.
From what I have this is the process I am doing:
Making the cpp and h a dll, Looking for the mesh in the code, loading it into anim8or and making into a mesh, and making a cfg for that vessel.
Then running it and adding that vessel. if not ctd then looking at the log to see if I missed a texture. All textures are being put into a single folder QJRT.
So I am reverse engineering. Questions galore. Like on the skid you can add UCGO cargo but he also has cargo for it. Can't find anything in the code how to select that.
On the shuttle. It looks like there are 2 QJFS1 and QJFS2. But only one QFS2 animator file.
If anyone has the original files that would be great.
I have No scenarios specific for them.
I will also update to Sound 4.0 and add UMMU.
I can compile most of them. Except if there is a POP up window. I am not able to do that as I have the free express version.