
In the interest of cooperation and team spirit, Donamy could you list what you think is wrong with the mesh?
This way a discussion can be held and everyone get their say.
Well, I felt the accuracy of it could be improved upon. There was alot of incorrect items and the closer I looked, the more inaccuracies I discovered. And there was no way of remedying them without a full-blown rebuild.A better question is, why you felt the need to change my existing mesh ?
This part is not clear. What distortions and remapping are you talking about?Also, why was repositioning it needed. I think we should go back to the old mesh, that is not all distorted and in need of extensive remapping.
I got over 32 GB worth of data (schematics, photos and documentation) and I have cross-checked every bit.The diagrams I have, are NASA documents purchased from Scott Lowther, so you can be guaranteed of their accuracy.
I wrote about the star tracker problem here: http://www.orbiter-forum.com/showthread.php?p=481042&postcount=434
So it has been a problem since Day One.
The suggested solution being "fly-as-is"? I'll see what I can about the problem.Yes, but the suggested solution is not that well-received. For an understandable reason. Also, I think Donamy had reported it already earlier in the thread.
The suggested solution being "fly-as-is"? I'll see what I can about the problem.
It's related to the upper fuselage surface geometry between the windshield and the FRCS module cavity. Something about it makes AC3D creating a weird smoothing problem when adding the the star tracker cavities.No, it was the "redo the fuselage from scratch", which left some questions open about the "why this problem appeared in first place", since redoing the fuselage would mean a lot of effort for getting back to a state that we actually already had.
It's related to the upper fuselage surface geometry between the windshield and the FRCS module cavity. Something about it makes AC3D creating a weird smoothing problem when adding the the star tracker cavities.
IIRC it was due to the physical size/locations of the STs. I'm investigating several solutions right now. I should have something in a couple of hours.Yes, it screws up the normals, likely because you create concave areas, which are not easily treated by every algorithm.
You have quite some options there but: why did you mess around with the star tracker cavities in first place, remember this? And why did this error creep into the trunk?
IIRC it was due to the physical size/locations of the STs. I'm investigating several solutions right now. I should have something in a couple of hours.