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This is in fact how Shuttle Fleet began. Not as the complete fleet but just an overhaul of the technical side of the default Atlantis. I was involved on the mesh side of this little project then called Atlantis Mod. This was back in late 2002 if I remember correctly.
Everything was nice and well and then along came Donamy with his new Endeavour (not Atlantis) mesh/textures in early 2003 and asked if it could be used in place of the default Atlantis. Then David413 asked if he could use Atlantis Mod as the base of a new add-on that would incorporate all of the orbiters from the the earliest Columbia to the latest Endeavour. Permission was granted and a few months later Shuttle Fleet v1.0 was released.
So as you can see, this has already happened, more than 13 years ago. In fact, the very last version of Atlantis Mod, v1.5, is still available for download on OHM: Atlantis Mod 15a
with the blessing of David 413
As a matter of fact the latest Orbiter is missing a Space Shuttle that can simulate at least some of the basic maneuvers/tasks. The Fleet was far from being a replica of the real thing but at least offered some nice features specifically developed for a space shuttle (like GPCMFD, RPOPMFD, ORBTGTMFD, etc.)
My question is: can Orbiter afford to live with no "usable" Space Shuttle? Would you imagine a F1 simulator/game with no Ferrari?
And who knows maybe frustration will turn into initiative.
This whole argument hinges on the definition of 'usable'. I've used stock Atlantis for a complete mission to ISS including re-entry with stock instrumentation. So it can be used to simulate basic maneuvering.
Is it particularly realistic? No, certainly not. But then it depends on the question of what defines realism for you.
You're drawing a particular line between realism and complexity and say 'that's what I like to have'. Well - that's your personal preference, nothing more, nothing less.
It would also be well to remember you're getting something for free here - you're not a paying customer who can demand certain services perfectly tailored to your liking.
...you're getting something for free here - you're not a paying customer who can demand certain services perfectly tailored to your liking.
..., but said that I hope there is still room for open discussion on the forum.
Depends on what you want to discuss.
He's the author. This is HIS work. He's sharing it with you for free. He has no obligation to keep pulling it forward to new versions of Orbiter, and I'm honestly surprised it even made it into Orbiter 2010 the way things were going back then.
My two cents worth.
This.
However, I do believe there should be a Shuttle for the casual Orbiter player who wants to quickly launch a Shuttle that has more capability to recreate missions than the default Atlantis. Not a knock on SSU, because in all likelihood I'll play SSU exclusively once it's ready for Orbiter 2016 anyways.
Thinking off the cusp here, I recall years ago there was a much more simplified version of SSU (v1.06 I think?) that just simulated basic shuttle functions such as APUs and simplified RMS operations, but was a more realistic shuttle than the default Atlantis. Perhaps that could be brought back and ported into Orbiter 2016?
I am not drawing any line, just explaining my point of you (and maybe some others shuttle fans) with no intentions to judge or even criticise any addon or developer (including the stock ships).
I hope there is still room for open discussion on the forum.
I'm Spartacus!
And I assure you from a long career as OpenSource developer, it absolutely makes our day after having spent tons of coding hours on something to have someone else declare it 'unusable' in a half sentence
Hey Pappy2,where did you get that beautiful L-39 Launchpad at?:jawdrops:Hello everyone,
Attached images of David's superb work
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Orbiter 2016 has just been born, lays time to time ...
Thank you to you "Doc Martins" and to all of you for your extraordinary creations.
Long life at Orbiter and long life shuttles
Pappy2
Hey Pappy2,where did you get that beautiful L-39 Launchpad at?:jawdrops:
