miquelbb
New member
In the Institute of Space Systems (IRS) of the University of Stuttgart we are currently upgrading our Soyuz Simulator (which is based on Obriter) to a new Virtual Reality simulator developed with the Unity game engine. The new simulator should offer a realistic cockpit interface of the new Russian Spacecraft PTK-Federatsiya (3D Model offered by Scorpius) and perform Earth, lunar and martian missions, mostly docking procedures to the LOP-G.
This thread should open up a discussion on how to develop such a simulator.
The new simulation will be a combination of Unity and Orbiter softwares. We base the orbital mechanics and overall physical simulation on Orbiter, and the spacecraft parameters (Positions, attituted, subsystem status, etc) are sent via an Orbiter Add-on to Unity. The respective client in Unity reads the data and updates the VR environment with the needed values.
As of today, we are still developing the cockpit interfaces and improving the visualization of planets, spacecraft and general lighting.
I look forward to your ideas, recommendations and critics. Soon I'll post some images/videos of the development. If this works, Orbiter will become a VR-Ready Software (for some parts of the flight :thumbup: )
This thread should open up a discussion on how to develop such a simulator.
The new simulation will be a combination of Unity and Orbiter softwares. We base the orbital mechanics and overall physical simulation on Orbiter, and the spacecraft parameters (Positions, attituted, subsystem status, etc) are sent via an Orbiter Add-on to Unity. The respective client in Unity reads the data and updates the VR environment with the needed values.
As of today, we are still developing the cockpit interfaces and improving the visualization of planets, spacecraft and general lighting.
I look forward to your ideas, recommendations and critics. Soon I'll post some images/videos of the development. If this works, Orbiter will become a VR-Ready Software (for some parts of the flight :thumbup: )