- Joined
- Feb 4, 2008
- Messages
- 9,434
- Reaction score
- 689
- Points
- 203
I understand. Another local light question which I brought up earlier: is there any way to get rid of the fogginess of local lights using the metalness shader? I've attached a photo from STS-133 with a comparison screenshot taken from a similar position and angle. As you can probably tell, the lights in D3D9Client has a very foggy look to them, while the ones in the real photo are clear.In this experiment Earth shine comes from the environment map (reflection map) which can contain parts of the vessel itself lit by local lights. If the "FullScene" option is selected. So, through the env map local lights can contribute to global ambient light. This experiment would still require some work to get it to behave properly.
The screenshot has reflections disabled.
Attachments
Last edited: