1987VCRProductions
Well-known member
I'm setting up a scenario file to test it but I don't know what callout to use to get the vessel.
I'm setting up a scenario file to test it but I don't know what callout to use to get the vessel.
Strange how Martins forgot to consider how inputs could be done :shrug:.
Okay, I'll try that.
---------- Post added 08-29-13 at 12:26 AM ---------- Previous post was 08-28-13 at 11:51 PM ----------
I tested it using the trajectory from Luna 9. It does need some work. The flames for the vernier engines don't match the engine bells. The legs of the lander need to be folded up when the retro engine is still attached, I believe. The RCS is very weak, like Voyager weak, it makes performing maneuvers very hard.
---------- Post added at 01:23 AM ---------- Previous post was at 12:26 AM ----------
Here's a cool NASA film from 1965 talking about the Lunar Orbiter Program.
The Lunar Orbiter: A Spacecraft to Advance Lunar Exploration 1965 NASA Boeing 7min - YouTube
As far as I know the Orbiter core commands are there, but they don't get converted into Lua events... Perhaps some custom dll may be able to do that, I don't know.
For the launch vehicle, I think Velcro has Atlas + Centaur, so go for it.
Don't know if this is the ARM you are talking about, but perhaps these images will help:
http://historicspacecraft.com/Probes_Lunar.html
Now, I tested the Surveyor 2.0 and as I trusted the spacecraft separated from the 2 circular parts... Don't know it's because I reused a situation from Ranger 7 or some keypress, but it did separate.
I don't have an image of the legs folded up, so I took a screenshot from the original Surveyor addon.
View attachment 12095
Thanks. Which addon is that?