another 3ds to mesh converter than 3ds2msh??

jedidia

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Is there another converter out there for converting .3ds-files to .msh files?

because I just noticed that 3ds2msh does a bad job at times. I can't figure out what's wrong. While some models are converted correctly, others (not very different ones) get all messed up, with groups getting displaced for hundreds of meters, groups being rotated aso. I don't know what to do...
 

TSPenguin

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There are plugins for several programs that can handle 3ds files. Maybe they do a better job.
This is just a guess, I have no experience at all with modeling
 

Andy44

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Urwumpe has a converter that plugs into Anim8or. I have used it myself and it does a fine job, but there are a couple of limitations you have to know about to use it properly. There's a thread over on M6 buried in the addon section somewhere where we discussed it at length.
 

jedidia

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that helped alot, thanks. Thee seems to be problems with every converter, but most files can be converted by at least one of them, so it's a bit try and error... :dry:

But it's working.
 

Notebook

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You're welcome, lots of stuff on OrbiterWiki. It seems to have gone off at the moment. or is it just my browser?

N.
 

tgep

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Mesh work

I have run into this myself. Here's a few tips.
1) keep a referance image or pencil sketch handy
2) don't be afraid to move other groups around to see how tab-A fits into slot-B.
3) Take notes on how far you move your groups and their materials
4) Build a quick orbital test scenario to run in the background so you have working frame of referance when you make your final tweaks and adjustments.
5) ALWAYS back up your work, more frequently when working on complicated meshes. I use mk1, mk2,mk3,etc. tags to distinguish progress.
6) always keep a copy of the original file on back-up for referance or to try out new ideas.
7) Do your research before you start tinkering.

I learned these tips the hard way. I hope they help.:cheers:
 
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