I've been tinkering with trying to set it up as a hover lander. Actually ... that wasn't too hard, once I stopped the lunatic drooling with the insanity that is coordinate conversions when one rotates a mesh. But mostly I've been fighting with the ascent stage. If I make it a hover as well so it docks properly with the descent and isn't turned 90 degrees off when you "jettison" it, it becomes a huge pain to redock with the CEV. (And, I tend to bounce away from the descent-stage at several thousand meters per second when I get it undocked. Made the 3.5 day trip back to earth in about 10 minutes, lol!)
Long story short -- I'm not sure how practical it is too try and make her a hover-lander. It's a pain, but I think it's easiest to just land "blind" but retain your standard docking thruster's for later use getting docked to the CEV, rather than the other way around. Think this may just be a compromise with using spacecraft3.
Unless someone can suggest a way to dock a Z-axis up vehicle to a Y-axis up vehicle? Or better yet, have the Z-axis vehicle initially as payload in the Y-axis vehicle, without having the mesh jettison and dock at a 90 degree angle?
---------- Post added at 10:31 PM ---------- Previous post was at 10:30 PM ----------
Actually --- I got an idea. Submariner, I'll get back to you.
Columbia and Pablo: It's weird, but am I correct that particular guidance files work better for some people's systems than for others? For instance, a guidance file's optimization is reduced dependant upon what other modules/ships are also being run in the sim, or on how stressed a graphics card may be?