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I want to put URMS and U Cargo Deck on the Arrow but it's not working
I know Arrow is OS-2010 the rest are 2006 (----- yes here is my problem
Does anyone know a work-around (like 2010 ver of URMS or UDC)
I am trying to put an arm in the middle of the docking bay on a rail front to back
and some extra cargo space for non-UCGO cargo or to hold the delta glider / moon
station bb while landing
Thanks Dan
Your work is great
Thanks
It works great until I save and try to restart. The URMS ends up on the sun and the
UCD just ends up in space. I have to Reset everything every time I start.
Plus I get
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
lol does it have space symbol in it?
yes it DID - not anymore
Easy fix once you said it.
The names went Arrow 01, Arrow 02 ect ..
I changed just the name of the ship.
Arrow01 and we are saving.
Everything else saves and works great as is.
Thank you for your help
Words "DON'T YOU EVER USE SPACES IN VESSEL NAME" in fact should be Orbiter's motto. Spaces are producing all kinds of weird behavior, which is rather strange for space flight simulator :lol:
A space works just fine, too, but only if you don't use add-ons which don't like the space.A simple "-" can often save the day (more generally, "_" is better, because "-" can be interpreted as "minus", but thanks martins, not in Orbiter).
Orcus Patera Features
Stunning ground meshes and textures
5 new amazings UCGO cars (See scenario "[Cool] New ucgo cars")
AI trafics passing over the base. If you are lucky you can even see one ship doing a reentry at hight speed and high altitude. (Very long trail)
Animated Solar Cleaner (big yellow bar), you can see them slowly doing their job, you can even command them with a switch.
Animated Hangars door to safely park your favorite ship. Use a UMmu to command opening/closing of the doors.
Animated "Mining" train on the south of the base.
5 Factory that can produce 5 differents type of UCGO cargo (south of base)
Lighted Pad indicator, each free pad have white circle that become orange when the pad is busy (see at night for better effect)
Real local light that illuminate the landing area/ship. You must check in Orbiter's launchpad the "local light" feature. On DX 7 even the ground is lighted, on DX9 this feature seem missing but still the landed ships will be illuminated at night.
Blinking light everywhere so ships doesn't collide with building at night.
Climatisation smoke exhaust coming from differents aeras. You can command them with a switch (if you can find it)
On one of a building's side you have a "touristic" lift that goes up and down from time to time.
Somewhere around the base you have a crash scenery used in one of the scenario ("save the idiots")
4 New UCGO cargos types, two can spawn a rover, one cargo contain saussages (private author's joke) the last one contain sexy clothes. (see mission "Tidy Up")
DEV NEWS
I'm heading for the "final" release of UCGO/UMMU/DGIV 3.0 version.
There will be some improvements some new things, some bug solving and of course the removing of the "beta" messages.
A space works just fine, too, but only if you don't use add-ons which don't like the space.![]()
Hi Dan,can I pick up my jaw from the ground now?you,and well are amazing addon makers you made my Xmas,thank you,thank you.:tiphat:
