Spherical first? Sounds cool. Probably also an easier mesh to make, too.
unions are easy. big egg, a few extrusions for panels and hatches, and large engine cones on the bottom. even though they might be functionless, should weapon mounts be modeled?
since the ship itself is little more than a flying egg, the weapons could be modeled with extremely high poly counts. wich is great considering my OCD-esque attention to detail
too bad we cant have hardened decks for OCGO cars to drive up a ramp into the hangar bay. it also might be fun to add a jenner or locust with a walk cycle animation just for kicks but i think it would look really funny with rocket acceleration.
apon further thought: we could also make some APCs and hover transports. i know iv seen images to use as refrence
I assume these will include attachment points for Mechs in the bays?
*cough* wings3d *cough*
the learning curve is rather shallower than for Blender
WHere I come from an "AK" is a Kalashnikov rifle! :lol:
Is it possible to make a mech using UCGO?
I think you should each pick a ship, one gets the Union, one gets the Leopard, then roll for initiative to see which one you make first
that sounds familiar... oh wait. that's like a game i play.That is to be expected, since Blender has a learning curve so steep it goes past 90 degrees...
How it goes?