In my experience, if you use Mirror, you need to then hit the Flip Normals button (do it immediately after the Mirror as the relevant parts are still selected).Hello,
It seems that using "Mirror" modifier and applying it in Blender cause normals to be mirrored too in Orbiter. Thing is, I see no way to fix this in Blender (the mirrored objects look perfectly fine in Blender, even using "view normals" the blue lines point where they should). Any idea ? Other that not using the mirror modifier (which would be rather inconvenient...) ?
Edit : seems related to a very old Blender issue that the devs are "aware of but don't want to fix because they would have to rewrite the whole thing". My God.











