Buck Rogers
Major Spacecadet
- Joined
- Feb 26, 2013
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thankfully I don't think I need a .dll for this oneVessel Builder
[ALT]+B = Toggle All Beacons[ALT]+ = Toggle All Beacons
I spent 15 minutes trying to edit the post, that's not the text I entered, for some reason! it sets it bold and deletes parts!!, and when I change it and save it reverts back to before!!! I have no idea why, and gave up. The original text is in the doc file and is correct. (this seems to happen everytime I try to copy/paste txt)[ALT]+B = Toggle All Beacons
Can't find a reason for that to happen. Do you have the older version installed? (there's only one msh and one .cfg and I can't find any errors?). Does the moon .scn work? (with the gear extended at start)The gear animation seems to not work correctly for me (see the attachment).
There are no external lights so maybe I can put one inside, DG style cabin lights would need coding though.Cabin lighting is highly desirable, because it's very dark inside.
Yes, I installed the new files above the old ones with replacing.Do you have the older version installed?
Yes, the gear animation seems to work correctly in this scenario.Does the moon .scn work? (with the gear extended at start)
I deleted those two files, but the gear animation problem remains. It works correctly only with the Moon scenario. It happens with OpenOrbiter (I tried an almost fresh installation with VesselBuilder and your addon) too. Maybe that's just some of my settings, I don't know. The behaviour is the same as on my picture above.Pls delete the old test.scn (the buckrogers.cfg can be deleted too). The new .scn files should all work.
Plan is to finish current projects, take a breather and look which projects to continue (still haven't looked at the 3d of the station yet for example).Looking good so far, but do you plan to leave any new posts on the B5 vessels thread any time soon?
Hmm, that is was the wrong(old) .cfg or .msh seemed plausable, there are only the two elements, and works fine this endthe gear animation problem remains
First yes, but after several attempts - no. It turned out that even in this case the animation didn't work correctly (see the 1st picture). I just thought that's right.On the moon.scn, I take it the animation works both ways?
It seems, I've just found that setting. I activated "Enable absolute animation handling" in the D3D9 graphic settings (it was non-active), and now the gear animation works completely correct with all scenarios.Can't explain why your settings would do that, maybe an addon conflict?
This is an important catch- It's easy to forget all the "little" settings changes. I naively thought this didn't impact "simple" animations, I will put it in the install instructions.It seems, I've just found that setting. I activated "Enable absolute animation handling"
How long do you expect to be away? I really hope it's not for another 18 months, because I really would like to see those B5 vessels done sooner rather than later. Speaking of which, I noticed that the Centauri base and Narn jumpgate are also in need of the kinds of mesh updates I described on the B5 vessels thread. Here's an updated upload of the SC4 config files for the vessels needing mesh updates, as well as the SC4 config files for the Shadow vessels.Plan is to finish current projects, take a breather and look which projects to continue (still haven't looked at the 3d of the station yet for example).
Will post in the B5 thread when I get there.