Hi,
I'm experiencing a nasty little viewing problem, with both DX7 inline client and DX9 external client. My rocket starts attached on the pad, which has 2 cameras :
First camera settings :
Second camera settings :
The first camera is a "classical" side view of the pad, as would see it a standing observer. It works perfectly.
The second camera is located atop a lighning mast, and it supposed to give a view of the rocket clearing the tower. But, as you see in the pic, it doesn't work that way !
As you can see on the image, the rocket shows up only when it has "cleared" the launchpad mesh (in a screen 2D-perspective !). Somehow Orbiter thinks that the rocket is "under" the launchpad. Also notice, that in the same "logic", it looks like the rocket passes behind all the cables linking the four towers ; which obviously isn't the case.
Any clues on that one ? Thanks ! :tiphat:
That's not a critical feature to the project but it is frustrating... :beathead:
I'm experiencing a nasty little viewing problem, with both DX7 inline client and DX9 external client. My rocket starts attached on the pad, which has 2 cameras :
First camera settings :
Code:
SetCameraOffset (_V(200,0,10));
SetCameraDefaultDirection(_V(-1,0,0), -PI/2);
Second camera settings :
Code:
SetCameraOffset (_V(-48.79,-26.93,+107.38));
SetCameraDefaultDirection (_V(0,0,-1));
The first camera is a "classical" side view of the pad, as would see it a standing observer. It works perfectly.
The second camera is located atop a lighning mast, and it supposed to give a view of the rocket clearing the tower. But, as you see in the pic, it doesn't work that way !
As you can see on the image, the rocket shows up only when it has "cleared" the launchpad mesh (in a screen 2D-perspective !). Somehow Orbiter thinks that the rocket is "under" the launchpad. Also notice, that in the same "logic", it looks like the rocket passes behind all the cables linking the four towers ; which obviously isn't the case.
Any clues on that one ? Thanks ! :tiphat:
That's not a critical feature to the project but it is frustrating... :beathead:
Last edited: