It seems to me the two of you are talking about two different problems. As far as I gather from dombo2007's post, he solved the freezing problem:
What he seems to have trouble with is moving an object along the terrain at high time accel.
dumbo2007 seems to think that you are talking about detecting the collision at high time acceleration, not about freezing vessels that already "collided", so to speak...
If the DG is sitting then it stays sitting at 10000x.
What he seems to have trouble with is moving an object along the terrain at high time accel.
dumbo2007 seems to think that you are talking about detecting the collision at high time acceleration, not about freezing vessels that already "collided", so to speak...
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