AtlasV-412 alpha v0.34
New Features & Bugfixes :
- Possible CTD when activating the range safety command should be fixed.
- Centaur-DE (stage2) RCS system implemented. During powered flight, only the roll channel is active. When the main engine are shutdown, the Centaur can be oriented thanks to the RCS (not very easy to handle but it does the job, IRL it is mostly used to release satellites in a given attitude). Took me 5 good hours of work, so enjoy :lol:
- Centaur aft camera relocated in the engines section (looks more like the rocket cam videos).
@Kyle : about the problem of KSC area not being lit by the rocket, it is actually one of the few D3D9 client limitations. Same for me and I'm pretty sure for all the others. But the LC41, now that we have a mesh, is perfectly illuminated with a yellow-ish LOX/Kerosene flame tint![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
New Features & Bugfixes :
- Possible CTD when activating the range safety command should be fixed.
- Centaur-DE (stage2) RCS system implemented. During powered flight, only the roll channel is active. When the main engine are shutdown, the Centaur can be oriented thanks to the RCS (not very easy to handle but it does the job, IRL it is mostly used to release satellites in a given attitude). Took me 5 good hours of work, so enjoy :lol:
- Centaur aft camera relocated in the engines section (looks more like the rocket cam videos).
@Kyle : about the problem of KSC area not being lit by the rocket, it is actually one of the few D3D9 client limitations. Same for me and I'm pretty sure for all the others. But the LC41, now that we have a mesh, is perfectly illuminated with a yellow-ish LOX/Kerosene flame tint
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