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- Aug 13, 2008
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This new version fixed the hard edges of the atmosphere, but now unfortunately the upper reaches of it no longer cover the edge of the clouds on Earth, leaving a pixellated line of cloud texture above the limb/horizon, and that one glitch is back where the day/night sides of the clouds are often misaligned with the day/night sides of the planet.
To be more specific in regards to the dots/range thing, what I was trying to describe was how currently, as you're approaching a planet from deep space, it first appears as a flat gray dot, but as you get closer, at some point it will instantanously pop into being as a sphere lit in the proper planetary color.
That "jump" seems to be a function of the way the core handles things, but I wonder if it wouldn't be possible to do something like extend a patch of the celestial body HDR to interplanetary distances so it would be superimposed over the dot, giving it an appropriate hue and making that transition less abrupt.
To be more specific in regards to the dots/range thing, what I was trying to describe was how currently, as you're approaching a planet from deep space, it first appears as a flat gray dot, but as you get closer, at some point it will instantanously pop into being as a sphere lit in the proper planetary color.
That "jump" seems to be a function of the way the core handles things, but I wonder if it wouldn't be possible to do something like extend a patch of the celestial body HDR to interplanetary distances so it would be superimposed over the dot, giving it an appropriate hue and making that transition less abrupt.