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Thanks! Fixed!Beta D3D9Client bug: Using the HUD extend/retract switch in the DG VC results in an immediate CTD. It works fine in the inline client.
It was one of those "uninitialized variable + unchecked access" things
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Revision: 592
Author: Kuddel
Date: Freitag, 8. April 2016 19:45:55
Message:
- fixed VC HUD access violation reported by DaveS
(http://www.orbiter-forum.com/showthread.php?p=530775&postcount=3701)
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Modified : /trunk/Orbitersdk/D3D9Client/VVessel.cpp
---------- Post added at 19:51 ---------- Previous post was at 19:47 ----------
Yes it does!
DaveS's version works for me also ( xpsp3 ).
Thanks for the feedback!
So, we've got VS2010 and VS21012 to build "XP ready"(TM) versions.
Next I'll have to dig a bit deeper into the VS2015 builds.
Thanks again,
Kuddel
---------- Post added at 20:18 ---------- Previous post was at 19:51 ----------
That was only half of the fix, sorry. Revision 593 contains the other halfRevision: 592
Author: Kuddel
Date: Freitag, 8. April 2016 19:45:55
Message:
- fixed VC HUD access violation reported by DaveS
(http://www.orbiter-forum.com/showthread.php?p=530775&postcount=3701)
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Modified : /trunk/Orbitersdk/D3D9Client/VVessel.cpp
There's nothing about good ol' testin'
/Kuddel