Finally got around to compiling D3D9, and it doesn't work with a Debug build. With everything in Debug I get
in the log when opening the Launchpad, but if I recompile D3D9 in Release, keeping the rest of Orbiter in Debug, then it works as usual.
0 errors or warnings in build either configuration.
Another issue is the local lights not working, but they work in MOGE. Of note is that it seems they work for the vc meshes, I turn on the Payload Bay lights and some of it hits the vc mesh, and that still happens, but nothing is lit outside.
I also get these in the log:
On the positive side, I managed to find the correct file to include and got SSV to compile!
Then I went to Edwards and saw this scene out of the movie 2012...
Changing the interpolation option had no effect. Things look normal in Florida, but there are a extra few "peaks and valleys" in Vandenberg, but nothing like the image above.
Orbiter_ng.exe with MOGE shows a gray scene and CTDs in a few seconds without any info in the log, and with Orbiter.exe everything works fine.
Code:
Failed loading module Modules\Plugin\D3D9Client.dll (code 126)
[Orbiter::LoadModule | D:\repos\orbiter\Src\Orbiter\Orbiter.cpp | 619]
0 errors or warnings in build either configuration.
Another issue is the local lights not working, but they work in MOGE. Of note is that it seems they work for the vc meshes, I turn on the Payload Bay lights and some of it hits the vc mesh, and that still happens, but nothing is lit outside.
I also get these in the log:
Code:
D3D9ERROR: CreateShaderCache: CreateFile Error: 0x3
D3D9ERROR: Path=[Cache/Shaders/IPIVS_VSMain_IPI.hlsl.bin]
D3D9ERROR: CreateShaderCache: CreateFile Error: 0x3
D3D9ERROR: Path=[Cache/Shaders/IPIPS_PSBlur_EnvMapBlur.hlsl.bin]
D3D9ERROR: CreateShaderCache: CreateFile Error: 0x3
D3D9ERROR: Path=[Cache/Shaders/IPIVS_VSMain_IPI.hlsl.bin]
D3D9ERROR: CreateShaderCache: CreateFile Error: 0x3
D3D9ERROR: Path=[Cache/Shaders/IPIPS_PSPreInteg_IrradianceInteg.hlsl.bin]
D3D9ERROR: CreateShaderCache: CreateFile Error: 0x3
D3D9ERROR: Path=[Cache/Shaders/IPIPS2_PSInteg_IrradianceInteg.hlsl.bin]
D3D9ERROR: CreateShaderCache: CreateFile Error: 0x3
D3D9ERROR: Path=[Cache/Shaders/IPIPS2_PSPostBlur_IrradianceInteg.hlsl.bin]
On the positive side, I managed to find the correct file to include and got SSV to compile!
Then I went to Edwards and saw this scene out of the movie 2012...
Changing the interpolation option had no effect. Things look normal in Florida, but there are a extra few "peaks and valleys" in Vandenberg, but nothing like the image above.
Orbiter_ng.exe with MOGE shows a gray scene and CTDs in a few seconds without any info in the log, and with Orbiter.exe everything works fine.